Abstract—Given the ease that humans have with using a keyboard and mouse in typical, non-colocated computer interaction, many studies have investigated the value of co-locating the visual field and haptic workspaces using immersive virtual reality (VR) modalities. Significant understanding has been gained by previous work comparing physical tasks against VR tasks, visuo-haptic co-location versus non-colocation, and even visuo-haptic rotational misalignments in VR. However, few studies have explored all of these paradigms in context with each other and it is difficult to do inter-study comparisons because of the variation in tested motor tasks. Therefore, the goal for the current study was to characterize human performance of Fitts’ point-to...
12th IEEE Symposium on 3D User Interfaces (3DUI), Los Angeles, CA, MAR 18-19, 2017International audi...
Human sensory processing is sensitive to the proximity of stimuli to the body. It is therefore plaus...
Proper integration of sensory cues facilitates 3D user interaction within virtual environments (VEs)...
Given the ease that humans have with using a keyboard and mouse in typical, non-colocated computer i...
This paper presents a comprehensive study of the impact of visual-haptic spatial discrepancies on hu...
Precision tasks are a very important part of virtual reality (VR). There are a wide variety of scena...
Virtual reality (VR) technology is being used with increasing frequency as a training medium for mot...
Although new virtual reality (VR) devices and their contents are actively being released, there are ...
Objective: The aim of the present study was to evaluate the impact of different task constraints on ...
This paper outlines a study into the effects of co-location1 of haptic and visual sensory modes in V...
Co-located haptic feedback in mixed and augmented reality environments can improve realism and user ...
Two studies measured human performance in virtual environments, one for mid-air pointing and one for...
This work explores how the availability of visual and haptic feedback affects the kinematics of reac...
Spatial representation in the haptic domain has been shown to be prone to systematic errors. When pa...
In this paper we propose a new protocol based on Virtual Reality and a low-cost haptic device for ev...
12th IEEE Symposium on 3D User Interfaces (3DUI), Los Angeles, CA, MAR 18-19, 2017International audi...
Human sensory processing is sensitive to the proximity of stimuli to the body. It is therefore plaus...
Proper integration of sensory cues facilitates 3D user interaction within virtual environments (VEs)...
Given the ease that humans have with using a keyboard and mouse in typical, non-colocated computer i...
This paper presents a comprehensive study of the impact of visual-haptic spatial discrepancies on hu...
Precision tasks are a very important part of virtual reality (VR). There are a wide variety of scena...
Virtual reality (VR) technology is being used with increasing frequency as a training medium for mot...
Although new virtual reality (VR) devices and their contents are actively being released, there are ...
Objective: The aim of the present study was to evaluate the impact of different task constraints on ...
This paper outlines a study into the effects of co-location1 of haptic and visual sensory modes in V...
Co-located haptic feedback in mixed and augmented reality environments can improve realism and user ...
Two studies measured human performance in virtual environments, one for mid-air pointing and one for...
This work explores how the availability of visual and haptic feedback affects the kinematics of reac...
Spatial representation in the haptic domain has been shown to be prone to systematic errors. When pa...
In this paper we propose a new protocol based on Virtual Reality and a low-cost haptic device for ev...
12th IEEE Symposium on 3D User Interfaces (3DUI), Los Angeles, CA, MAR 18-19, 2017International audi...
Human sensory processing is sensitive to the proximity of stimuli to the body. It is therefore plaus...
Proper integration of sensory cues facilitates 3D user interaction within virtual environments (VEs)...