This paper introduces a generic way of dealing with a set of different constraints (bilateral, unilateral, dry fric-tion) in the context of interactive simulation. We show that all the mentioned constraints can be handled within a unified framework: we define the notion of generalized constraints, which can be derived into most classical con-straints types. The solving method is based on an implicit treatment of constraints that provides good stability for interactive applications using deformable models and rigid bodies. Each constraint law is expressed in constraint subspace, making constraint evaluation much easier. A global solution is calculated using an iterative process that takes into account the mechanical coupling between the cons...
Simulating flexible models can create aesthetic motion for computer animation. Animators can control...
The goal of this project was to develop a generic mechanical system simulator for arbitrary multi-bo...
The absence of constraints is one of the major limitations in current Virtual Reality (VR) environme...
International audienceThis paper introduces a generic way of dealing with a set of different constra...
Constraint-based modeling techniques are emerging as an effective computer graphics approach for mod...
We present techniques for constructing an interactive rigid body simulation system, and describe ou...
This thesis explores a variation of a technique, called "displacement constraints" [19], used for cr...
Use of constraint-based techniques in interactive graphics applications poses a variety of unique ch...
We present "dynamic constraints," a physically-based technique for constraint-based control of compu...
Constraint-based modeling techniques are emerging as an effective computer graphics approach for mod...
International audienceWe present in this paper an iterative algorithm to solve constraint forces for...
We present a technique, "Dynamic Constraints," for controlling the positions and orientations of rig...
The interaction of mechanisms applications presents a challenging domain for research in constraint-...
We present "dynamic constraints, " a physically-based technique for constraint-bas...
Following the continuous increase in computational power of consumer hardware, interactive virtual e...
Simulating flexible models can create aesthetic motion for computer animation. Animators can control...
The goal of this project was to develop a generic mechanical system simulator for arbitrary multi-bo...
The absence of constraints is one of the major limitations in current Virtual Reality (VR) environme...
International audienceThis paper introduces a generic way of dealing with a set of different constra...
Constraint-based modeling techniques are emerging as an effective computer graphics approach for mod...
We present techniques for constructing an interactive rigid body simulation system, and describe ou...
This thesis explores a variation of a technique, called "displacement constraints" [19], used for cr...
Use of constraint-based techniques in interactive graphics applications poses a variety of unique ch...
We present "dynamic constraints," a physically-based technique for constraint-based control of compu...
Constraint-based modeling techniques are emerging as an effective computer graphics approach for mod...
International audienceWe present in this paper an iterative algorithm to solve constraint forces for...
We present a technique, "Dynamic Constraints," for controlling the positions and orientations of rig...
The interaction of mechanisms applications presents a challenging domain for research in constraint-...
We present "dynamic constraints, " a physically-based technique for constraint-bas...
Following the continuous increase in computational power of consumer hardware, interactive virtual e...
Simulating flexible models can create aesthetic motion for computer animation. Animators can control...
The goal of this project was to develop a generic mechanical system simulator for arbitrary multi-bo...
The absence of constraints is one of the major limitations in current Virtual Reality (VR) environme...