Personal fabrication machines, such as 3D printers and laser cutters, are becoming increasingly ubiquitous. However, de-signing objects for fabrication still requires 3D modeling skills, thereby rendering such technologies inaccessible to a wide user-group. In this paper, we introduce MixFab, a mixed-reality environment for personal fabrication that low-ers the barrier for users to engage in personal fabrication. Users design objects in an immersive augmented reality envi-ronment, interact with virtual objects in a direct gestural man-ner and can introduce existing physical objects effortlessly into their designs. We describe the design and implementa-tion of MixFab, a user-defined gesture study that informed this design, show artifacts des...
Augmented Reality (AR) allow the combination of virtual and physical models, making use of visualise...
Digital Fabrication (3D printing, laser-cutting or CNC milling) enables the automated fabrication of...
Abstract. This paper presents two bimanual augmented reality (AR) interaction techniques for product...
Personal fabrication machines, such as 3D printers and laser cutters, are becoming increasingly ubiq...
The increasingly personal and ubiquitous capabilities of computing—everything from smartphones to vi...
In recent years, digital fabrication projects have explored how to best present complex spatial patt...
This work proposes a new class of design and fabrication interfaces for digitally created objects, w...
3D printing is widely used to physically prototype the look and feel of 3D objects. However, interac...
In this study, a method, in which parametric design and robotic fabrication are combined into one un...
Despite tremendous promises, Additive Manufacturing (AM) still faces many challenges to matching the...
Seeking a more flexible and efficient production, additive manufacturing (AM) has emerged as a major...
Over the past decade, additive manufacturing (AM) has become widely adopted for both prototyping and...
I-nteract is a cyber-physical system that enables real-time interaction with both virtual and real a...
We present a class of devices under the umbrella moniker of \u22embodied fabrication\u22. These devi...
Mixed prototyping is an industrial practice that combines virtual and real components in order to re...
Augmented Reality (AR) allow the combination of virtual and physical models, making use of visualise...
Digital Fabrication (3D printing, laser-cutting or CNC milling) enables the automated fabrication of...
Abstract. This paper presents two bimanual augmented reality (AR) interaction techniques for product...
Personal fabrication machines, such as 3D printers and laser cutters, are becoming increasingly ubiq...
The increasingly personal and ubiquitous capabilities of computing—everything from smartphones to vi...
In recent years, digital fabrication projects have explored how to best present complex spatial patt...
This work proposes a new class of design and fabrication interfaces for digitally created objects, w...
3D printing is widely used to physically prototype the look and feel of 3D objects. However, interac...
In this study, a method, in which parametric design and robotic fabrication are combined into one un...
Despite tremendous promises, Additive Manufacturing (AM) still faces many challenges to matching the...
Seeking a more flexible and efficient production, additive manufacturing (AM) has emerged as a major...
Over the past decade, additive manufacturing (AM) has become widely adopted for both prototyping and...
I-nteract is a cyber-physical system that enables real-time interaction with both virtual and real a...
We present a class of devices under the umbrella moniker of \u22embodied fabrication\u22. These devi...
Mixed prototyping is an industrial practice that combines virtual and real components in order to re...
Augmented Reality (AR) allow the combination of virtual and physical models, making use of visualise...
Digital Fabrication (3D printing, laser-cutting or CNC milling) enables the automated fabrication of...
Abstract. This paper presents two bimanual augmented reality (AR) interaction techniques for product...