In typical human-computer interaction, users convey their intentions through traditional input devices (e.g. keyboards, mice, joysticks) coupled with standard graphical user interface elements. Recently, pen-based interaction has emerged as a more intuitive alternative to these traditional means. However, existing pen-based systems are limited by the fact that they rely heavily on auxiliary mode switching mechanisms during interaction (e.g. hard or soft modifier keys, buttons, menus). In this paper, I describe the roadmap for my PhD research which aims at using eye gaze movements that naturally occur during pen-based interaction to reduce dependency on explicit mode selection mechanisms in pen-based systems. Author Keywords: Sketch-based in...
We discuss a novel type of interface, the intelligent gazeadded interface, and describe the design a...
The purpose of this study has been to test the use of gaze interaction in common everyday computer t...
This paper describes a model that can be employed in eye drawing software applications. Unlike most ...
Pen-based systems promise an intuitive and natural interaction paradigm for tablet PCs and stylus-en...
Natural gaze behavior during human-computer interaction provides valuable information about user's c...
A multimodal combination of gaze and foot input is highly promising for supporting manual interactio...
This project will demonstrate a new approach to employing users gaze in the context of human-comput...
Motor and communication disabilities are common conditions that may implicate restrictions in daily ...
Part 4: Gaze-Enabled Interaction DesignInternational audienceWe designed and implemented a gaze-cont...
With continuous progression away from desktop to post-WIMP applications, including multi-touch, gest...
Considering the increasing diversity of display arrangements including wall-sized screens and multi-...
Although eye tracking technology has greatly advanced in recent years, gaze-based interaction is sti...
Koesling H, Zöllner M, Sichelschmidt L, Ritter H. With a flick of the eye: Assessing gaze-controlled...
We discuss a novel type of interface, the intelligent gaze-added interface, and describe the design ...
The fundamental problem for designing a gaze-based human-computer interaction is related to developm...
We discuss a novel type of interface, the intelligent gazeadded interface, and describe the design a...
The purpose of this study has been to test the use of gaze interaction in common everyday computer t...
This paper describes a model that can be employed in eye drawing software applications. Unlike most ...
Pen-based systems promise an intuitive and natural interaction paradigm for tablet PCs and stylus-en...
Natural gaze behavior during human-computer interaction provides valuable information about user's c...
A multimodal combination of gaze and foot input is highly promising for supporting manual interactio...
This project will demonstrate a new approach to employing users gaze in the context of human-comput...
Motor and communication disabilities are common conditions that may implicate restrictions in daily ...
Part 4: Gaze-Enabled Interaction DesignInternational audienceWe designed and implemented a gaze-cont...
With continuous progression away from desktop to post-WIMP applications, including multi-touch, gest...
Considering the increasing diversity of display arrangements including wall-sized screens and multi-...
Although eye tracking technology has greatly advanced in recent years, gaze-based interaction is sti...
Koesling H, Zöllner M, Sichelschmidt L, Ritter H. With a flick of the eye: Assessing gaze-controlled...
We discuss a novel type of interface, the intelligent gaze-added interface, and describe the design ...
The fundamental problem for designing a gaze-based human-computer interaction is related to developm...
We discuss a novel type of interface, the intelligent gazeadded interface, and describe the design a...
The purpose of this study has been to test the use of gaze interaction in common everyday computer t...
This paper describes a model that can be employed in eye drawing software applications. Unlike most ...