Abstract- In this paper, the operation of MPEG-2 systems is modeled and simulated when an MPEG-2 transport stream is delivered through a ATM network with jitter. A novel approach to analyzing; the decoder buffer behavior in the presence of network jitter is presentetd. The prob-ability density function of the interarrival time of the ATM adaptation layer 5 (AAL5) Protocol Data Unit (PDU) is derived from a MPEG-2 video source model and an ATM network jitter model. Based on a real-time decoding requirement of the MPEG-2 transport stream (TS) system target decoder (T-STD), the decoder buffer behavior is simulated. The modeling and simulation results show that jitter affects decoder buffer size and packet loss ratio in a significant way
The authors propose a mini-source based discrete-time Markov modulated deterministic process (D-MMDP...
MPEG video traffic is expected to cause several problems in ATM networks, both from performance and ...
Networked Multimedia is the point at which computer, telecommunication and entertainment industries...
In this paper, the operation of MPEG-2 decoder buer is modeled and simulated when a VBR MPEG2 stream...
ABSTRACT. Real time communication services related to the encoded video transmission over the high-s...
Real-time communication services related to encoded video transmission over a high-speed network suc...
The experimental network for the project of interconnecting CATV in Hyogo Prefecture, Japan started ...
The project of interconnecting CATV in Hyogo Prefecture, Japan has started since March, 1998. In thi...
In this paper we study source modeling, queueing analysis and bandwidth allocation issues of VBR MPE...
This thesis presents the study of the adaptation of MPEG video in ATM networks. The first part of th...
A large volume of TCP/IP traffic is currently, and in the future will be, carried over ATM networks....
Real-time video demands a stringent delay and jitter requirement. A switch in the network needs to i...
With increasing interest in the transmission of audio-visual applications (e.g. MPEG-2) over ATM bes...
The aim of this paper is to study the behavior of two characteristics of ATM video traffic which are...
In this thesis, the use of three different schemes are studied to overcome the loss of information w...
The authors propose a mini-source based discrete-time Markov modulated deterministic process (D-MMDP...
MPEG video traffic is expected to cause several problems in ATM networks, both from performance and ...
Networked Multimedia is the point at which computer, telecommunication and entertainment industries...
In this paper, the operation of MPEG-2 decoder buer is modeled and simulated when a VBR MPEG2 stream...
ABSTRACT. Real time communication services related to the encoded video transmission over the high-s...
Real-time communication services related to encoded video transmission over a high-speed network suc...
The experimental network for the project of interconnecting CATV in Hyogo Prefecture, Japan started ...
The project of interconnecting CATV in Hyogo Prefecture, Japan has started since March, 1998. In thi...
In this paper we study source modeling, queueing analysis and bandwidth allocation issues of VBR MPE...
This thesis presents the study of the adaptation of MPEG video in ATM networks. The first part of th...
A large volume of TCP/IP traffic is currently, and in the future will be, carried over ATM networks....
Real-time video demands a stringent delay and jitter requirement. A switch in the network needs to i...
With increasing interest in the transmission of audio-visual applications (e.g. MPEG-2) over ATM bes...
The aim of this paper is to study the behavior of two characteristics of ATM video traffic which are...
In this thesis, the use of three different schemes are studied to overcome the loss of information w...
The authors propose a mini-source based discrete-time Markov modulated deterministic process (D-MMDP...
MPEG video traffic is expected to cause several problems in ATM networks, both from performance and ...
Networked Multimedia is the point at which computer, telecommunication and entertainment industries...