Multi-user interfaces are said to provide ‘natural ’ interaction in supporting collaboration, compared to individual and non-co-located technologies. We identify 3 mechanisms accounting for the success of such interfaces: high awareness of others’ actions and intentions, high control over the interface and high availability of background information. We challenge the idea that interaction over such interfaces is necessarily ‘natural ’ and argue that everyday interaction involves constraints on awareness, control and availability. These constraints help people interact more smoothly. We draw from social developmental psychology to characterize the design of multi-user interfaces in terms of how constraints on these mechanisms can be best use...
This dissertation presents the investigations I have made in the last three years on how to design f...
Recent years have seen a shift in perception of the nature of HCI and interactive systems. As interf...
In this paper, we reflect on our experiences of designing, developing, implementing and using real w...
Interfaces of interactive systems for domestic use are usually designed for individual interactions ...
Co-located, collaborative work around shared surfaces has become a major topic of the research agen...
Interfaces of interactive systems for domestic use are usually designed for individual interactions ...
In multi-user and multi-device environments, users want to focus on the task at hand, while taking f...
\u3cp\u3eInterfaces are commonly designed from the perspective of individual users, even though most...
This research is concerned with the design and development of technologies to support multimodal co-...
This thesis suggests cooperation as a design paradigm for human-computer interaction. The basic idea...
New devices for the interaction between humans and computers open undiscovered opportunities for des...
This paper contributes to the growing research on social intelligence design by proposing that techn...
In this work, we investigate how to design multi-user interfaces for shared environments by implemen...
Productive collaboration in a Multiple-Device Environment (MDE) requires an effective interface to e...
Collaborative helping via social networking conversation threads can pose serious challenges in emer...
This dissertation presents the investigations I have made in the last three years on how to design f...
Recent years have seen a shift in perception of the nature of HCI and interactive systems. As interf...
In this paper, we reflect on our experiences of designing, developing, implementing and using real w...
Interfaces of interactive systems for domestic use are usually designed for individual interactions ...
Co-located, collaborative work around shared surfaces has become a major topic of the research agen...
Interfaces of interactive systems for domestic use are usually designed for individual interactions ...
In multi-user and multi-device environments, users want to focus on the task at hand, while taking f...
\u3cp\u3eInterfaces are commonly designed from the perspective of individual users, even though most...
This research is concerned with the design and development of technologies to support multimodal co-...
This thesis suggests cooperation as a design paradigm for human-computer interaction. The basic idea...
New devices for the interaction between humans and computers open undiscovered opportunities for des...
This paper contributes to the growing research on social intelligence design by proposing that techn...
In this work, we investigate how to design multi-user interfaces for shared environments by implemen...
Productive collaboration in a Multiple-Device Environment (MDE) requires an effective interface to e...
Collaborative helping via social networking conversation threads can pose serious challenges in emer...
This dissertation presents the investigations I have made in the last three years on how to design f...
Recent years have seen a shift in perception of the nature of HCI and interactive systems. As interf...
In this paper, we reflect on our experiences of designing, developing, implementing and using real w...