Abstract—This paper proposes a practical technique for fast animation of materials such as viscoelastic fluids. A fast animation of such materials is desperately desirable especially for real-time applications such as games. We compute the behavior of viscoelastic fluids approximately instead of the exact simulation by combining two well-established approaches, Smoothed-Particle Hydrodynamics and Shape Matching. This enables fast and stable computations. A combination is done by a simple linear interpolation of velocities. A variety of materials between a fluid and an elastic solid can be represented by changing only a parameter of linear interpolation. We also propose how to bring our approximate method closer to the actual motions of visc...
Figure 1: Our method can quickly generate an entire family of fluid simulations from a small set of ...
We present a method for modeling and animating a wide spectrum of volumetric objects, with material ...
Physically based deformable models have been widely embraced by the Computer Graphics community. Man...
International audienceThis paper proposes a practical technique for fast animation of materials such...
In this thesis we describe a technique for animating the behavior of viscoelastic fluids such as muc...
This paper describes a technique for animating the behavior of viscoelastic fluids, such as mucus, l...
Abstract. This paper presents a new visually realistic animation technique for objects that melt and...
We present a general method for modeling and animating liquids. The system is specifically designed ...
Published under the name Marie-Paule GascuelInternational audienceThis paper presents a new formalis...
Simulating fluids and solid materials undergoing large deformation remains an important and challeng...
Abstract — Both high-end training simulators and computer games lack convincingly realistic and inte...
This paper presents an approach to animate elastic deformable materials at interactive rates using s...
We present a framework for physics-based animation of deforming solids and fluids. By merging the eq...
More and more of the world around us is simulated by computers. These simulations are performed at d...
Building animation tools for fluid-like motions is an important and challenging problem with many ap...
Figure 1: Our method can quickly generate an entire family of fluid simulations from a small set of ...
We present a method for modeling and animating a wide spectrum of volumetric objects, with material ...
Physically based deformable models have been widely embraced by the Computer Graphics community. Man...
International audienceThis paper proposes a practical technique for fast animation of materials such...
In this thesis we describe a technique for animating the behavior of viscoelastic fluids such as muc...
This paper describes a technique for animating the behavior of viscoelastic fluids, such as mucus, l...
Abstract. This paper presents a new visually realistic animation technique for objects that melt and...
We present a general method for modeling and animating liquids. The system is specifically designed ...
Published under the name Marie-Paule GascuelInternational audienceThis paper presents a new formalis...
Simulating fluids and solid materials undergoing large deformation remains an important and challeng...
Abstract — Both high-end training simulators and computer games lack convincingly realistic and inte...
This paper presents an approach to animate elastic deformable materials at interactive rates using s...
We present a framework for physics-based animation of deforming solids and fluids. By merging the eq...
More and more of the world around us is simulated by computers. These simulations are performed at d...
Building animation tools for fluid-like motions is an important and challenging problem with many ap...
Figure 1: Our method can quickly generate an entire family of fluid simulations from a small set of ...
We present a method for modeling and animating a wide spectrum of volumetric objects, with material ...
Physically based deformable models have been widely embraced by the Computer Graphics community. Man...