This paper presents a collaborative audio enhancement system that aims to re-cover a high-quality recording from multiple low-quality recordings provided by the crowd attending the same event. We see this procedure as a crowdsourcing ex-ample, because neither an automated system nor a set of crowdsourced recordings cannot easily replace a professionally processed manual audio recording, which is expensive and not always available. We do the job in the context where each recording is uniquely corrupted by different frequency responses of microphones, audio coding algorithms, interferences, noise, etc. To this end, we adopt a method of simultaneous probabilistic topic modeling on synchronized inputs, called Prob-abilistic Latent Component Sha...
This paper introduces a method to produce high-quality transcrip- tions of speech data from only two...
International audienceToday's smart devices using speaker verification are getting equipped with mul...
This paper describes the algorithm for our submission to the MediaEval 2014 crowdsourcing challenge....
This paper presents a collaborative audio enhancement system that aims to recover common audio sourc...
Exploiting correlations in the audio, several works in the past have demonstrated the ability to aut...
Exploiting correlations in the audio, several works in the past have demonstrated the ability to aut...
User generated content is gradually being recognized for its remarkable potential to enrich the prof...
Cochl Acoustic Scene Dataset, or CochlScene, is a new acoustic scene dataset whose recordings are fu...
In this paper, we present a thorough and realistic analysis of audio conferencing over application-l...
This paper discusses several technical challenges in using crowdsourcing for distributed correction ...
We conduct two crowdsourcing experiments designed to examine the usefulness of audio cocktails to qu...
Strong labels are a necessity for evaluation of sound event detection methods, but often scarcely av...
Classroom environments are challenging for artificially intelligent agents primarily because classro...
This paper presents a crowdsourcing-based self-improvement frame-work of vocal activity detection (V...
Abstract — Audio equalizers (EQs) are perhaps the most commonly used tools used in audio production....
This paper introduces a method to produce high-quality transcrip- tions of speech data from only two...
International audienceToday's smart devices using speaker verification are getting equipped with mul...
This paper describes the algorithm for our submission to the MediaEval 2014 crowdsourcing challenge....
This paper presents a collaborative audio enhancement system that aims to recover common audio sourc...
Exploiting correlations in the audio, several works in the past have demonstrated the ability to aut...
Exploiting correlations in the audio, several works in the past have demonstrated the ability to aut...
User generated content is gradually being recognized for its remarkable potential to enrich the prof...
Cochl Acoustic Scene Dataset, or CochlScene, is a new acoustic scene dataset whose recordings are fu...
In this paper, we present a thorough and realistic analysis of audio conferencing over application-l...
This paper discusses several technical challenges in using crowdsourcing for distributed correction ...
We conduct two crowdsourcing experiments designed to examine the usefulness of audio cocktails to qu...
Strong labels are a necessity for evaluation of sound event detection methods, but often scarcely av...
Classroom environments are challenging for artificially intelligent agents primarily because classro...
This paper presents a crowdsourcing-based self-improvement frame-work of vocal activity detection (V...
Abstract — Audio equalizers (EQs) are perhaps the most commonly used tools used in audio production....
This paper introduces a method to produce high-quality transcrip- tions of speech data from only two...
International audienceToday's smart devices using speaker verification are getting equipped with mul...
This paper describes the algorithm for our submission to the MediaEval 2014 crowdsourcing challenge....