Abstract. A ubiquitous learning environment provides learners opportunities of observing and touching the learning objects around the learners according to their preferences and/or interests. Learners can still solve problems, answer questions, and propose their own questions, in the ubiquitous learning environment. When we plan to make learners study in the ubiquitous learning environment, there are some issues needed to be taken into considerations, for examples, learners ' inter-ests and preferences. How to encourage learners ' interests is an important issue, this paper designs and builds learning scenes to offer learners the personalized learning services based on game concepts. Each learning scene may cover one or many learn...
International audienceLearning Games are mainly based on scenarios involving artificial situations i...
The goal of this paper is to explore how game-based experiences can be leveraged through mobile tech...
Abstract. Intelligent game-based learning environments show considerable promise for creating effect...
Mobile Learning (also known as m-learning) and game based learning (GBL) are two important elements ...
decide activity for themselves. Museum is chosen for our research because it is one of the informal ...
In this paper, we describe a social game we implemented to evaluate various means of learning suppor...
Ubiquitous learning extends e-learning from indoor to outdoor but also overcomes the weakness of mob...
International audienceMany learning environments are deserted by the learners, even if they are effe...
This literature review examines the properties of specific video games, classified as multi-user lea...
This paper provides a rationale for a class of mobile, casual, and educational games, which we call ...
Kelle, S., Börner, D., Kalz, M., & Specht, M. (2010). Ambient Displays and Game Design Patterns. In ...
Abstract- Ubiquitous learning is an innovative approach that combines mobile learning and context-aw...
[[abstract]]Ubiquitous learning is an innovative approach that combines mobile learning and context-...
International audienceMany learning environments are deserted by the learners, even if they are effe...
This article presents a game-based learning model implemented in a smart learning environment. The g...
International audienceLearning Games are mainly based on scenarios involving artificial situations i...
The goal of this paper is to explore how game-based experiences can be leveraged through mobile tech...
Abstract. Intelligent game-based learning environments show considerable promise for creating effect...
Mobile Learning (also known as m-learning) and game based learning (GBL) are two important elements ...
decide activity for themselves. Museum is chosen for our research because it is one of the informal ...
In this paper, we describe a social game we implemented to evaluate various means of learning suppor...
Ubiquitous learning extends e-learning from indoor to outdoor but also overcomes the weakness of mob...
International audienceMany learning environments are deserted by the learners, even if they are effe...
This literature review examines the properties of specific video games, classified as multi-user lea...
This paper provides a rationale for a class of mobile, casual, and educational games, which we call ...
Kelle, S., Börner, D., Kalz, M., & Specht, M. (2010). Ambient Displays and Game Design Patterns. In ...
Abstract- Ubiquitous learning is an innovative approach that combines mobile learning and context-aw...
[[abstract]]Ubiquitous learning is an innovative approach that combines mobile learning and context-...
International audienceMany learning environments are deserted by the learners, even if they are effe...
This article presents a game-based learning model implemented in a smart learning environment. The g...
International audienceLearning Games are mainly based on scenarios involving artificial situations i...
The goal of this paper is to explore how game-based experiences can be leveraged through mobile tech...
Abstract. Intelligent game-based learning environments show considerable promise for creating effect...