Figure 1: Stanford bunny made of white grapefruit juice [Narasimhan et al. 2006] and rendered using, from left to right, the standard dipole [Jensen et al. 2001], the better dipole [d’Eon 2012; d’Eon and Irving 2011], our directional dipole, and unbiased path tracing [Rush-meier 1988]. Our model captures translucency effects that are present in path tracing but not in other analytical BSSRDF models. Rendering translucent materials using Monte Carlo ray tracing is a challenge. For such materials, rendering time often becomes pro-hibitively long due to the large number of subsurface scattering events. A faster approach is to use an analytical model derived from diffusion theory. However, the efficiency of the analytical models comes at the co...
International audienceRendering translucent materials is costly: light transport algorithms need to ...
Optical characterization and appearance prediction of translucent materials is needed in several fie...
We introduce an empirical model for multiple scattering in heterogeneous translucent objects for whi...
Rendering translucent materials using Monte Carlo ray tracing is compu-tationally expensive due to a...
Rendering translucent materials using Monte Carlo ray tracing is compu-tationally expensive due to a...
Não disponívelTranslucent materials, such as milk or marble, are characterized by their soft and smo...
Accurately modeling and reproducing real-world materials ’ appearance are crucial for producing phot...
Rendering translucent materials with physically based Monte Carlo methods tends to be computationall...
The authors present an algorithm for real-time realistic rendering of translucent materials such as ...
This dissertation focuses on developing accurate yet efficient shading methods for realistic image s...
Most of the physically based techniques for rendering translucent objects use the diffusion theory o...
This technical report provides a description and comparison of classical and improved diffusion theo...
Translucent materials exist all around us. They can be commonly found in materials such as marble, j...
Abstract: In simulation of the light propagation the brightness of each ray is calculated ...
To synthesize realistic translucent materials in computer graphics, it is necessary to simulate the ...
International audienceRendering translucent materials is costly: light transport algorithms need to ...
Optical characterization and appearance prediction of translucent materials is needed in several fie...
We introduce an empirical model for multiple scattering in heterogeneous translucent objects for whi...
Rendering translucent materials using Monte Carlo ray tracing is compu-tationally expensive due to a...
Rendering translucent materials using Monte Carlo ray tracing is compu-tationally expensive due to a...
Não disponívelTranslucent materials, such as milk or marble, are characterized by their soft and smo...
Accurately modeling and reproducing real-world materials ’ appearance are crucial for producing phot...
Rendering translucent materials with physically based Monte Carlo methods tends to be computationall...
The authors present an algorithm for real-time realistic rendering of translucent materials such as ...
This dissertation focuses on developing accurate yet efficient shading methods for realistic image s...
Most of the physically based techniques for rendering translucent objects use the diffusion theory o...
This technical report provides a description and comparison of classical and improved diffusion theo...
Translucent materials exist all around us. They can be commonly found in materials such as marble, j...
Abstract: In simulation of the light propagation the brightness of each ray is calculated ...
To synthesize realistic translucent materials in computer graphics, it is necessary to simulate the ...
International audienceRendering translucent materials is costly: light transport algorithms need to ...
Optical characterization and appearance prediction of translucent materials is needed in several fie...
We introduce an empirical model for multiple scattering in heterogeneous translucent objects for whi...