Some social situations can be awkward. However, socially awkward situations are not always negative; examples from the entertainment domain suggest that they can also result in memorable and engaging experiences. Yet so far, there has been little exploration into social awkwardness and digital games. In response, we present Musical Embrace, a digital game that requires physical contact between strangers through the use of a pillow-like controller that requires pressure from their torsos to move through a virtual soundscape. Through our observations from demonstrating Musical Embrace at an open house event, we developed a set of strategies to engage players in socially awkward digital play. With our work we hope to guide game designers when ...
Exertion games, digital games that involve physical effort, are becoming more popular. Although some...
New media technologies are ubiquitous. Among these, digital games continue their rise in significanc...
Digital games increasingly allow for social interaction between players. In addition to the multipla...
Socially awkward experiences are often looked upon as something to be avoided. However, examples fro...
Exertion games, digital games that involve physical effort, are becoming more popular. Although some...
Although some of today’s popular exertion games support social experiences, they rarely consider or ...
Direct touch between people is a key element of social behaviour. Recently a number of researchers h...
Multi-player computer games are increasingly being designed to engage with interpersonal bodily inte...
Abstract Exertion games lend themselves to facilitating social and physical interactions, in particu...
Supporting physical exertion is a growing trend in digital technology design. However, most experien...
This paper presents a design case study of Yamove!, a well-received dance battle game. The primary a...
This paper presents a design case study of Yamove!, a well-received dance battle game. The primary a...
In playground games, an important part of engagement occurs in the physical space where people focus...
no ISBNMasquerade is a public interactive game that embraces the possibilities of (networked) public...
While exertion games facilitate, and benefit from, social play, most exertion games merely support p...
Exertion games, digital games that involve physical effort, are becoming more popular. Although some...
New media technologies are ubiquitous. Among these, digital games continue their rise in significanc...
Digital games increasingly allow for social interaction between players. In addition to the multipla...
Socially awkward experiences are often looked upon as something to be avoided. However, examples fro...
Exertion games, digital games that involve physical effort, are becoming more popular. Although some...
Although some of today’s popular exertion games support social experiences, they rarely consider or ...
Direct touch between people is a key element of social behaviour. Recently a number of researchers h...
Multi-player computer games are increasingly being designed to engage with interpersonal bodily inte...
Abstract Exertion games lend themselves to facilitating social and physical interactions, in particu...
Supporting physical exertion is a growing trend in digital technology design. However, most experien...
This paper presents a design case study of Yamove!, a well-received dance battle game. The primary a...
This paper presents a design case study of Yamove!, a well-received dance battle game. The primary a...
In playground games, an important part of engagement occurs in the physical space where people focus...
no ISBNMasquerade is a public interactive game that embraces the possibilities of (networked) public...
While exertion games facilitate, and benefit from, social play, most exertion games merely support p...
Exertion games, digital games that involve physical effort, are becoming more popular. Although some...
New media technologies are ubiquitous. Among these, digital games continue their rise in significanc...
Digital games increasingly allow for social interaction between players. In addition to the multipla...