Modern games often feature highly detailed urban envi-ronments. However, buildings are typically represented only by their façade, because of the excessive costs it would entail to manually model all interiors. Although automated procedural techniques for building interiors exist, their application is to date limited. One of the rea-sons for this is because designers have too little control over the resulting room topology. Also, generated floor plans do not always adhere to the necessary consistency constraints, such as reachability and connectivity. In this paper, we propose a novel and flexible technique for generating procedural floor plans subject to user-defined constraints. We demonstrate its versatility, by showing generated floor ...
With the increasing size of 3D environments manual modelling becomes a more and more difficult task ...
Abstract Creating desirable layouts of building inte-riors is a complex task as designers have to ma...
[[abstract]]An approach to the constraint-based floor planning of flexible, fixed, and preplaced blo...
Modern games often feature highly detailed urban environments. However, buildings are typically repr...
Abstract—Real-time generation of natural-looking floor plans is vital in games with dynamic environm...
Abstract—Computer games often take place in extensive virtual worlds, attractive for roaming and exp...
Computer games often take place in extensive virtual worlds, attractive for roaming and exploring. U...
Due to the recent advancement in procedural generation techniques, games are presenting players with...
Most city-generation computer graphic algorithmsare focused on creating exteriors by extruding some ...
This thesis explores the procedural generation of 3D buildings from the floor plan all the way to the...
Floor plans with interior courtyards, circulation spaces, and prespecified number of exterior rooms,...
The combinatorial complexity of most floor plan design problems makes it practically impossible to o...
Background: Procedural content generation (PCG) has become an important subject as the demand for co...
We introduce the foundations of a novel approach that deals with constraint-based design methods to ...
This paper outlines a computer program for the preliminary design of floorplans of rectangular shape...
With the increasing size of 3D environments manual modelling becomes a more and more difficult task ...
Abstract Creating desirable layouts of building inte-riors is a complex task as designers have to ma...
[[abstract]]An approach to the constraint-based floor planning of flexible, fixed, and preplaced blo...
Modern games often feature highly detailed urban environments. However, buildings are typically repr...
Abstract—Real-time generation of natural-looking floor plans is vital in games with dynamic environm...
Abstract—Computer games often take place in extensive virtual worlds, attractive for roaming and exp...
Computer games often take place in extensive virtual worlds, attractive for roaming and exploring. U...
Due to the recent advancement in procedural generation techniques, games are presenting players with...
Most city-generation computer graphic algorithmsare focused on creating exteriors by extruding some ...
This thesis explores the procedural generation of 3D buildings from the floor plan all the way to the...
Floor plans with interior courtyards, circulation spaces, and prespecified number of exterior rooms,...
The combinatorial complexity of most floor plan design problems makes it practically impossible to o...
Background: Procedural content generation (PCG) has become an important subject as the demand for co...
We introduce the foundations of a novel approach that deals with constraint-based design methods to ...
This paper outlines a computer program for the preliminary design of floorplans of rectangular shape...
With the increasing size of 3D environments manual modelling becomes a more and more difficult task ...
Abstract Creating desirable layouts of building inte-riors is a complex task as designers have to ma...
[[abstract]]An approach to the constraint-based floor planning of flexible, fixed, and preplaced blo...