decide activity for themselves. Museum is chosen for our research because it is one of the informal learning and has variety of domain knowledge. Furthermore we want to enhance the museum learning to be more efficiently. The m-learning is chosen because the benefit of m-learning could leads students making their own knowledge in variety context. The context-awareness knowledge structure is used to manage knowledge such as learning objects and characteristics. Learning objects are as the antiques and characteristics are as the antiques ` features “color”, “shape”. The knowledge will be embedded in each activity. However, we desire to lead activities attractive for students. Hence the elements of game-based learning are appended into activiti...
The use of effective methodologies in terms of knowledge acquisition and transverse competences prom...
ABSTRACT : The paper discusses a formal didactic activity in a higher education context, which broug...
The paper discusses a formal didactic activity in a higher education context, which brought to the d...
The use of portable devices to explore informal learning environments has recently exposed museums t...
Abstract. A ubiquitous learning environment provides learners opportunities of observing and touchin...
[[abstract]] Visiting museums is an extensive and systematical form of informal learning. Many issu...
Considering the innovative interest of society in competent specialists, Higher Education strives to...
Location-based systems currently represent a suitable solution to enhance cultural experiences insid...
In this paper, we describe two educational games mediated by mobile technology which were designed f...
This paper discusses factors that affect engagement during a museum experience with a focus on apply...
Part 18: Mobile Gaming, Mobile Life - Interweaving the Virtual and the RealInternational audienceEdu...
Abstract- Ubiquitous learning is an innovative approach that combines mobile learning and context-aw...
This paper presents a suite for configuring and deploying mobile, location-based educational games f...
Ubiquitous learning extends e-learning from indoor to outdoor but also overcomes the weakness of mob...
[[abstract]]This study developed an interactive guided-view model combining the concept of inquiry-b...
The use of effective methodologies in terms of knowledge acquisition and transverse competences prom...
ABSTRACT : The paper discusses a formal didactic activity in a higher education context, which broug...
The paper discusses a formal didactic activity in a higher education context, which brought to the d...
The use of portable devices to explore informal learning environments has recently exposed museums t...
Abstract. A ubiquitous learning environment provides learners opportunities of observing and touchin...
[[abstract]] Visiting museums is an extensive and systematical form of informal learning. Many issu...
Considering the innovative interest of society in competent specialists, Higher Education strives to...
Location-based systems currently represent a suitable solution to enhance cultural experiences insid...
In this paper, we describe two educational games mediated by mobile technology which were designed f...
This paper discusses factors that affect engagement during a museum experience with a focus on apply...
Part 18: Mobile Gaming, Mobile Life - Interweaving the Virtual and the RealInternational audienceEdu...
Abstract- Ubiquitous learning is an innovative approach that combines mobile learning and context-aw...
This paper presents a suite for configuring and deploying mobile, location-based educational games f...
Ubiquitous learning extends e-learning from indoor to outdoor but also overcomes the weakness of mob...
[[abstract]]This study developed an interactive guided-view model combining the concept of inquiry-b...
The use of effective methodologies in terms of knowledge acquisition and transverse competences prom...
ABSTRACT : The paper discusses a formal didactic activity in a higher education context, which broug...
The paper discusses a formal didactic activity in a higher education context, which brought to the d...