Abstract—Recently, a methodology has been proposed for boosting the computational intelligence of randomized game-playing programs. We modify this methodology by working on rectangular, rather than square, matrices; and we apply it to the Domineering game. At CIG 2015, We propose a demo in the case of Go. Hence, players on site can contribute to the scientific validation by playing (in a double blind manner) against both the original algorithm and its boosted version. I. ALGORITHMS Given a stochastic AI, we can check its performance against a baseline program (possibly itself) as we vary the random seed. I.e. we can generate K different random seeds, and for each of these seeds play Kt games against the baseline. We can then plot the winnin...
The challenge of General Game Playing (GGP) is to devise artificial game playing algorithms that tak...
This paper presents the outcomes of a research project into the field of artificial intelligence (AI...
One of the main drawbacks of game playing programs in the field of A.I. is that the success of many h...
International audienceRecently, a methodology has been proposed for boosting the computational intel...
Computer Go programs have surpassed top-level human players by using deep learning and reinforcement...
Research in Artificial Intelligence has shown that machines can be programmed to perform as well as,...
In this thesis we focus on algorithms for searching for the best move in a given position in an abst...
Multiple Artificial Intelligence (AI) methods have been proposed over recent years to create control...
We explore the effects of using a system similar to an opening book to improve the capabilities of c...
[[abstract]]The study of games has been identified as an important research area in artificial intel...
© 2020 Pieter Spronck, Jialin Liu, Tom Schaul, and Julian Togelius. Except where otherwise noted, co...
The ability for a computer program to effectively play any strategic game, often referred to General...
Recent research into artificial intelligence (AI) in games has found that AIs have learned to use un...
Until 2007, the best computer programs for playing the board game Go performed at the level of a wea...
Abstract—This paper presents the framework, rules, games, controllers and results of the first Gener...
The challenge of General Game Playing (GGP) is to devise artificial game playing algorithms that tak...
This paper presents the outcomes of a research project into the field of artificial intelligence (AI...
One of the main drawbacks of game playing programs in the field of A.I. is that the success of many h...
International audienceRecently, a methodology has been proposed for boosting the computational intel...
Computer Go programs have surpassed top-level human players by using deep learning and reinforcement...
Research in Artificial Intelligence has shown that machines can be programmed to perform as well as,...
In this thesis we focus on algorithms for searching for the best move in a given position in an abst...
Multiple Artificial Intelligence (AI) methods have been proposed over recent years to create control...
We explore the effects of using a system similar to an opening book to improve the capabilities of c...
[[abstract]]The study of games has been identified as an important research area in artificial intel...
© 2020 Pieter Spronck, Jialin Liu, Tom Schaul, and Julian Togelius. Except where otherwise noted, co...
The ability for a computer program to effectively play any strategic game, often referred to General...
Recent research into artificial intelligence (AI) in games has found that AIs have learned to use un...
Until 2007, the best computer programs for playing the board game Go performed at the level of a wea...
Abstract—This paper presents the framework, rules, games, controllers and results of the first Gener...
The challenge of General Game Playing (GGP) is to devise artificial game playing algorithms that tak...
This paper presents the outcomes of a research project into the field of artificial intelligence (AI...
One of the main drawbacks of game playing programs in the field of A.I. is that the success of many h...