Abstract — We present a self-organizing neural model for creating intelligent learning agents in virtual worlds. As agents in a virtual world roam, interact and socialize with users and other agents as in real world without explicit goals and teachers, learning in virtual world presents many challenges not found in typical machine learning benchmarks. In this paper, we highlight the unique issues and challenges of building learning agents in virtual world using reinforcement learning. Specif-ically, a self-organizing neural model, named TD-FALCON (Temporal Difference- Fusion Architecture for Learning and Cognition), is deployed, which enables an autonomous agent to adapt and function in a dynamic environment with im-mediate as well as delay...
Our research focuses on the behavioral animation of virtual humans who are capable of taking actions...
We propose that learning agents (LAs) be incorporated into simulation environments in order to model...
This paper introduces a framework for `curious neural controllers' which employ an adaptive wor...
Multi-agent system, wherein multiple agents work to perform tasks jointly through their interaction,...
Virtual environments, also known as virtual worlds, are computer simulated spaces which enable playe...
The growing popularity of online virtual communities such as Second Life and ActiveWorlds demands th...
Abstract. Self-organizing neural networks are typically associated with unsupervised learning. This ...
ing, Cognition, and Navigation (TD-FALCON) is a generalization of adaptive resonance theory (a class...
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over t...
Operating autonomous agents inside a 3D workspace is a challenging problem domain in real-time for d...
Abstract — Traditional approaches to integrating knowledge into neural network are concerned mainly ...
Games are good test-beds to evaluate AI methodologies. In recent years, there has been a vast amount...
The largest project at the AICG lab at Linköping University, Cognitive models for virtual characters...
This paper presents a self-organizing approach to the learning of procedural and declarative knowled...
We propose that learning agents (LAs) be incorporated into simulation environments in order to model...
Our research focuses on the behavioral animation of virtual humans who are capable of taking actions...
We propose that learning agents (LAs) be incorporated into simulation environments in order to model...
This paper introduces a framework for `curious neural controllers' which employ an adaptive wor...
Multi-agent system, wherein multiple agents work to perform tasks jointly through their interaction,...
Virtual environments, also known as virtual worlds, are computer simulated spaces which enable playe...
The growing popularity of online virtual communities such as Second Life and ActiveWorlds demands th...
Abstract. Self-organizing neural networks are typically associated with unsupervised learning. This ...
ing, Cognition, and Navigation (TD-FALCON) is a generalization of adaptive resonance theory (a class...
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over t...
Operating autonomous agents inside a 3D workspace is a challenging problem domain in real-time for d...
Abstract — Traditional approaches to integrating knowledge into neural network are concerned mainly ...
Games are good test-beds to evaluate AI methodologies. In recent years, there has been a vast amount...
The largest project at the AICG lab at Linköping University, Cognitive models for virtual characters...
This paper presents a self-organizing approach to the learning of procedural and declarative knowled...
We propose that learning agents (LAs) be incorporated into simulation environments in order to model...
Our research focuses on the behavioral animation of virtual humans who are capable of taking actions...
We propose that learning agents (LAs) be incorporated into simulation environments in order to model...
This paper introduces a framework for `curious neural controllers' which employ an adaptive wor...