Registration, the problem of establishing correspondence between points of two objects, is one of the central problems in Computer Vision, Computer Graphics and Medical Imaging. In this paper we present a new appraoch for establishing point-to-point corre-spondence between two objects given as two-dimensional surfaces in three-dimensional space. In contrast to traditional approaches for surface registration, we do not register the surfaces directly. Rather, we represent the surfaces as the zero level-set of a signed distance function in three-dimensional space. Correspondence is then established for the distance function, and thus in particular for the zero-level set that represents the surface. Using this representation, the registration a...
Surface registration is a fundamental step in the reconstruction of three-dimensional objects. This ...
This article presents a new method to find the best spatial registration between a rigid curve and a...
We present the Spherical Demons algorithm for registering two spherical images. By exploiting spheri...
For registration of 3-D free-form surfaces we have developed a representation which requires no know...
For registration of 3-D free-form surfaces we have developed a representation which requires no know...
Abstract. This paper presents a method to obtain geometric registrations between high-genus (g ≥ 1) ...
This paper introduces a new free-form surface representation scheme for the purpose of fast and accu...
Surface registration is a fundamental step in the reconstruction of three-dimensional objects. This ...
We present an unsupervised algorithm for registering 3D surface scans of an object undergoing signic...
This paper presents a literature survey of automatic 3D surface registration techniques emphasizing ...
Since the geometric transformation relationship of similar surfaces with complex features, such as l...
Surface registration is a fundamental step in the reconstruction of three-dimensional objects. This ...
Surface registration is a fundamental step in the reconstruction of three-dimensional objects. This ...
Surface registration is a fundamental step in the reconstruction of three-dimensional objects. This ...
Surface registration is a fundamental step in the reconstruction of three-dimensional objects. This ...
Surface registration is a fundamental step in the reconstruction of three-dimensional objects. This ...
This article presents a new method to find the best spatial registration between a rigid curve and a...
We present the Spherical Demons algorithm for registering two spherical images. By exploiting spheri...
For registration of 3-D free-form surfaces we have developed a representation which requires no know...
For registration of 3-D free-form surfaces we have developed a representation which requires no know...
Abstract. This paper presents a method to obtain geometric registrations between high-genus (g ≥ 1) ...
This paper introduces a new free-form surface representation scheme for the purpose of fast and accu...
Surface registration is a fundamental step in the reconstruction of three-dimensional objects. This ...
We present an unsupervised algorithm for registering 3D surface scans of an object undergoing signic...
This paper presents a literature survey of automatic 3D surface registration techniques emphasizing ...
Since the geometric transformation relationship of similar surfaces with complex features, such as l...
Surface registration is a fundamental step in the reconstruction of three-dimensional objects. This ...
Surface registration is a fundamental step in the reconstruction of three-dimensional objects. This ...
Surface registration is a fundamental step in the reconstruction of three-dimensional objects. This ...
Surface registration is a fundamental step in the reconstruction of three-dimensional objects. This ...
Surface registration is a fundamental step in the reconstruction of three-dimensional objects. This ...
This article presents a new method to find the best spatial registration between a rigid curve and a...
We present the Spherical Demons algorithm for registering two spherical images. By exploiting spheri...