We propose a subclass of timed game automata (TGA), called Task TGA, representing networks of communicating tasks where the system can choose when to start the task and the environment can choose the duration of the task. We search to solve finite-horizon reachability games on Task TGA by building strategies in the form of Simple Temporal Networks with Uncer-tainty (STNU). Such strategies have the advantage of being very succinct due to the partial order reduction of independent tasks. We show that the existence of such strategies is an NP-complete problem. A practical consequence of this result is a fully forward algorithm for building STNU strategies. Potential applications of this work are planning and scheduling under temporal uncertain...
This dissertation deals with a number of algorithmic problems motivated by automated temporal planni...
In 2005 we proposed the first efficient on-the-fly algorithm for solving games based on timed game a...
Abstract. In this paper, we study timed games played on weighted timed automata. In this context, th...
version 1.1We propose a subclass of timed game automata (TGA), called Task TGA, representing network...
A Simple Temporal Network with Uncertainty (STNU) is a structure for representing and reasoning abou...
A Simple Temporal Network with Uncertainty (STNU) is a structure for representing and reasoning abou...
Temporal networks are data structures for representing and reasoning about temporal constraints on a...
In this paper, we propose the first efficient on-the-fly algorithm for solving games based on timed ...
International audienceWe consider a system modeled as a set of interacting agents evolving along tim...
Abstract. In this paper, we propose a first efficient on-the-fly algorithm for solving games based o...
Abstract—Temporal networks are data structures for repre-senting and reasoning about temporal constr...
In a reachability-time game, players Min and Max choose moves so that the time to reach a final stat...
The solution of games is a key decision problem in the context of verification of open systems and p...
This dissertation deals with a number of algorithmic problems motivated by automated temporal planni...
Abstract: Timed game automata are used for solving control problems on real-time systems. A timed re...
This dissertation deals with a number of algorithmic problems motivated by automated temporal planni...
In 2005 we proposed the first efficient on-the-fly algorithm for solving games based on timed game a...
Abstract. In this paper, we study timed games played on weighted timed automata. In this context, th...
version 1.1We propose a subclass of timed game automata (TGA), called Task TGA, representing network...
A Simple Temporal Network with Uncertainty (STNU) is a structure for representing and reasoning abou...
A Simple Temporal Network with Uncertainty (STNU) is a structure for representing and reasoning abou...
Temporal networks are data structures for representing and reasoning about temporal constraints on a...
In this paper, we propose the first efficient on-the-fly algorithm for solving games based on timed ...
International audienceWe consider a system modeled as a set of interacting agents evolving along tim...
Abstract. In this paper, we propose a first efficient on-the-fly algorithm for solving games based o...
Abstract—Temporal networks are data structures for repre-senting and reasoning about temporal constr...
In a reachability-time game, players Min and Max choose moves so that the time to reach a final stat...
The solution of games is a key decision problem in the context of verification of open systems and p...
This dissertation deals with a number of algorithmic problems motivated by automated temporal planni...
Abstract: Timed game automata are used for solving control problems on real-time systems. A timed re...
This dissertation deals with a number of algorithmic problems motivated by automated temporal planni...
In 2005 we proposed the first efficient on-the-fly algorithm for solving games based on timed game a...
Abstract. In this paper, we study timed games played on weighted timed automata. In this context, th...