This article outlines a method for automatically generating models of dynamic decision-making that both have strong predictive power and are interpretable in human terms. This is useful for designing empirically grounded agent-based simulations and for gaining direct insight into observed dynamic processes. We use an efficient model representation and a genetic algorithm-based estimation process to generate simple approximations that explain most of the structure of complex stochastic processes. This method, implemented in C++ and R, scales well to large data sets. We apply our methods to empirical data from human subjects game experiments and international relations. We also demonstrate the method’s ability to recover known data-generating...
This paper describes an effort to integrate human behavior models from a range of ability, stress, e...
This paper presents a method for modeling player decision making through the use of agents as AI-dri...
Predicting strategic goal-oriented multi-agent behavior from observations of play is a ubiquitous ta...
My dissertation lies at the intersection of computer science and the decision sciences. With psychol...
Interactive dynamic influence diagrams (I-DIDs) are a well recognized decision model that explic...
Multi-agent systems that use game-theoretic analysis for decision making traditionally take a normat...
Interactive dynamic influence diagrams (I-DIDs) are a well recognized decision model that explicitly...
In descriptive decision and game theory, one specifies a model of a situation faced by agents and us...
International audienceSimulation models are an absolute necessity in the human and social sciences, ...
We study the problem of learning probabilistic models of high-level strategic behavior in the real-t...
Abstract. An important way to develop models in psychology and cognitive science is to express them...
Abstract: We developed a simulator called Decision-Space-Explorer for developing Socio-Informatica, ...
This paper describes an effort to integrate human behavior models from a range of ability, stress, e...
Agent-based simulations are widely used for modeling human behavior in various contexts. However, su...
Agents situated in a dynamic environment with an ini-tially unknown causal structure, which, moreove...
This paper describes an effort to integrate human behavior models from a range of ability, stress, e...
This paper presents a method for modeling player decision making through the use of agents as AI-dri...
Predicting strategic goal-oriented multi-agent behavior from observations of play is a ubiquitous ta...
My dissertation lies at the intersection of computer science and the decision sciences. With psychol...
Interactive dynamic influence diagrams (I-DIDs) are a well recognized decision model that explic...
Multi-agent systems that use game-theoretic analysis for decision making traditionally take a normat...
Interactive dynamic influence diagrams (I-DIDs) are a well recognized decision model that explicitly...
In descriptive decision and game theory, one specifies a model of a situation faced by agents and us...
International audienceSimulation models are an absolute necessity in the human and social sciences, ...
We study the problem of learning probabilistic models of high-level strategic behavior in the real-t...
Abstract. An important way to develop models in psychology and cognitive science is to express them...
Abstract: We developed a simulator called Decision-Space-Explorer for developing Socio-Informatica, ...
This paper describes an effort to integrate human behavior models from a range of ability, stress, e...
Agent-based simulations are widely used for modeling human behavior in various contexts. However, su...
Agents situated in a dynamic environment with an ini-tially unknown causal structure, which, moreove...
This paper describes an effort to integrate human behavior models from a range of ability, stress, e...
This paper presents a method for modeling player decision making through the use of agents as AI-dri...
Predicting strategic goal-oriented multi-agent behavior from observations of play is a ubiquitous ta...