We present a novel method for massively parallel hierarchical scene processing on the GPU, which is based on sequential decomposition of the given hierarchical algorithm into small functional blocks. The computation is fully managed by the GPU using a specialized task pool which facilitates synchronization and communication of processing units. We present two applications of the proposed approach: construction of the bounding volume hierarchies and collision detection based on divide-and-conquer ray tracing. The results indicate that using our approach we achieve high utilization of the GPU even for complex hierarchical problems which pose a challenge for massive parallelization
The efficient synthesis of computer generated images for large three-dimensional models is one of th...
Images with high visual quality are often generated by a ray tracing algorithm. Despite its conceptu...
Images with high visual quality are often generated by a ray tracing algorithm. Despite its conceptu...
We propose a new massively parallel algorithm for constructing high-quality bounding volume hierarch...
We present novel parallel algorithms for collision detection and separation distance computation for...
We present Glimmer, a new multilevel visualization algorithm for multidimensional scaling designed t...
Abstract—Recent GPU algorithms for constructing spatial hierarchies have achieved promising performa...
We present novel algorithms for efficient hierarchical collision detection and propose a hardware ar...
In this paper, we present a new algorithm for interactive rendering of animated scenes with Whitted ...
Modern graphics processing units, GPUs, present an immense resource of computational power, that how...
The ray tracing rendering algorithm can produce high-fidelity images of 3-D scenes, including shadow...
We present a scene graph architecture that features and supports parallelism at multiple levels. Hie...
Abstract: This study presents the results of research in dynamic load balancing for Continuous Colli...
We describe a sort-first algorithm for parallel direct volume rendering on GPUs, with the intent of ...
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynami...
The efficient synthesis of computer generated images for large three-dimensional models is one of th...
Images with high visual quality are often generated by a ray tracing algorithm. Despite its conceptu...
Images with high visual quality are often generated by a ray tracing algorithm. Despite its conceptu...
We propose a new massively parallel algorithm for constructing high-quality bounding volume hierarch...
We present novel parallel algorithms for collision detection and separation distance computation for...
We present Glimmer, a new multilevel visualization algorithm for multidimensional scaling designed t...
Abstract—Recent GPU algorithms for constructing spatial hierarchies have achieved promising performa...
We present novel algorithms for efficient hierarchical collision detection and propose a hardware ar...
In this paper, we present a new algorithm for interactive rendering of animated scenes with Whitted ...
Modern graphics processing units, GPUs, present an immense resource of computational power, that how...
The ray tracing rendering algorithm can produce high-fidelity images of 3-D scenes, including shadow...
We present a scene graph architecture that features and supports parallelism at multiple levels. Hie...
Abstract: This study presents the results of research in dynamic load balancing for Continuous Colli...
We describe a sort-first algorithm for parallel direct volume rendering on GPUs, with the intent of ...
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynami...
The efficient synthesis of computer generated images for large three-dimensional models is one of th...
Images with high visual quality are often generated by a ray tracing algorithm. Despite its conceptu...
Images with high visual quality are often generated by a ray tracing algorithm. Despite its conceptu...