Abstract—In this article we present GAMYGDALA, an emotional appraisal engine that enables game developers to easily add emotions to their Non-Player Characters (NPC). Our approach proposes a solution that is positioned between event coding of affect, where individual events have predetermined annotated emotional consequences for NPCs, and a full blown cognitive appraisal model. Instead, for an NPC that needs emotions the game developer defines goals, and annotates game events with a relation to these goals. Based on this input, GAMYGDALA produces an emotion for that NPC according to the well-known OCC model. In this article we provide evidence for the following: GAMYGDALA provides black-box Game-AI independent emotion support, is efficient ...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
Computational models of emotion are useful in a variety of domains, including games, virtual realty ...
Procedural Content Generation (PCG) in games often suffers from a lack of emotional connection with ...
In this paper we present GAMYGDALA, an emotional appraisal engine that enables game developers to ea...
In this project we have set out to promote behavioral-realism in non-player characters (NPCs) on an ...
Abstract—The technology to simulate emotions for NPCs is industry ready. This has been the case for ...
Non-player characters, or agents, in video games have not advanced at the same pace as computer grap...
The tremendous advances in gaming technologies over the past decade have focused primarily on the ph...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
UnrestrictedThe gaming industry is diligently working to find ways to emotionally immerse players in...
A tecnhical report based on Mr. Campisi's masters thesis, addressing a new model of computer game AI...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
Designing adaptive games for individual emotional experiences is an elaborate task due to the necess...
Characters in games and virtual worlds continue to gain improvements in both their visual appearance...
AbstractGame AI agents today do not reflect the affective aspects of human behavior. In particular, ...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
Computational models of emotion are useful in a variety of domains, including games, virtual realty ...
Procedural Content Generation (PCG) in games often suffers from a lack of emotional connection with ...
In this paper we present GAMYGDALA, an emotional appraisal engine that enables game developers to ea...
In this project we have set out to promote behavioral-realism in non-player characters (NPCs) on an ...
Abstract—The technology to simulate emotions for NPCs is industry ready. This has been the case for ...
Non-player characters, or agents, in video games have not advanced at the same pace as computer grap...
The tremendous advances in gaming technologies over the past decade have focused primarily on the ph...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
UnrestrictedThe gaming industry is diligently working to find ways to emotionally immerse players in...
A tecnhical report based on Mr. Campisi's masters thesis, addressing a new model of computer game AI...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
Designing adaptive games for individual emotional experiences is an elaborate task due to the necess...
Characters in games and virtual worlds continue to gain improvements in both their visual appearance...
AbstractGame AI agents today do not reflect the affective aspects of human behavior. In particular, ...
Affective gaming has received much attention lately, as the gaming community recognizes the importan...
Computational models of emotion are useful in a variety of domains, including games, virtual realty ...
Procedural Content Generation (PCG) in games often suffers from a lack of emotional connection with ...