Abstract: This paper develops a context-awareness learning path planner. The learning path planner constructs suitable learning path for individual student according to his/her misconceptions of the learning objects and the distances in the real world. Beside the remedy learning path, the planner also provides two guidance messages to students, the moving guidance message and the learning guidance messages. The moving guidance messages are used to lead students traveling from one learning spot to another. The learning guidance messages are used to guide students observing the specific part of the learning objects in order to clear their misconceptions. At the end of this paper, an example is showing how the planner works for learning in a m...
This paper aims (1) to examine children's spatial cognition in school building by useing hand-worked...
Abstract: Recent developments on mobile devices and networks enable new opportunities for mobile lea...
The use of plan recognition in the user interface is presented as a basis for a learning environment...
Abstract: This paper develops a context-awareness learning path planner. The learning path planner c...
This article proposes a context-aware course-planning model for pervasive learning environments. The...
This paper addresses how to help learners navigate in existing Web-based learning resources. In orde...
[[abstract]]In a context-aware ubiquitous learning environment, learning systems can detect students...
[[abstract]]The purposes of this study are to develop a context-aware system to facilitate outdoor-l...
Nowadays, distance learning is achieved through new technological systems, which are able to give se...
The paper introduces a concept of a context map – a graphical visualization of an educational unit, ...
Mobile Learning makes students get the advantages of both traditional learning and e-learning. How t...
In this paper, we explore a new way to provide context-aware assistance for indoor navigation using ...
The paper describes learning objects in the context of a learning process. It examines options of in...
We present an approach to make planning adaptive in order to enable context-aware mobile robot navig...
Over the past few years, several technological advances have been made to enable locating people in ...
This paper aims (1) to examine children's spatial cognition in school building by useing hand-worked...
Abstract: Recent developments on mobile devices and networks enable new opportunities for mobile lea...
The use of plan recognition in the user interface is presented as a basis for a learning environment...
Abstract: This paper develops a context-awareness learning path planner. The learning path planner c...
This article proposes a context-aware course-planning model for pervasive learning environments. The...
This paper addresses how to help learners navigate in existing Web-based learning resources. In orde...
[[abstract]]In a context-aware ubiquitous learning environment, learning systems can detect students...
[[abstract]]The purposes of this study are to develop a context-aware system to facilitate outdoor-l...
Nowadays, distance learning is achieved through new technological systems, which are able to give se...
The paper introduces a concept of a context map – a graphical visualization of an educational unit, ...
Mobile Learning makes students get the advantages of both traditional learning and e-learning. How t...
In this paper, we explore a new way to provide context-aware assistance for indoor navigation using ...
The paper describes learning objects in the context of a learning process. It examines options of in...
We present an approach to make planning adaptive in order to enable context-aware mobile robot navig...
Over the past few years, several technological advances have been made to enable locating people in ...
This paper aims (1) to examine children's spatial cognition in school building by useing hand-worked...
Abstract: Recent developments on mobile devices and networks enable new opportunities for mobile lea...
The use of plan recognition in the user interface is presented as a basis for a learning environment...