Abstract—Machine learning techniques can help to automatically generate behavior for computer generated forces inhabiting air combat training simulations. However, as the complexity of scenarios increases, so does the time to learn optimal behavior. Transfer learning has the potential to significantly shorten the learning time between domains that are sufficiently similar. In this paper, we transfer air combat agents with experience fighting in 2-versus-1 scenarios to various 2-versus-2 scenarios. The performance of the transferred agents is compared to that of agents that learn from scratch in the 2v2 scenarios. The experiments show that the experience gained in the 2v1 scenarios is very beneficial in the plain 2v2 scenarios, where further...
Traditionally, behavior of Computer Generated Forces (CGFs) is controlled through scripts. Building ...
Training of combat fighter pilots is often conducted using either human opponents or non-adaptive co...
The goal of this paper is to propose and analyse a transfer learning meta-algorithm that allows the ...
Air combat training simulations require high quality virtual agents for optimal training. Reinforcem...
Training simulations, especially those for tactical training, require properly behaving computer gen...
Training simulations, especially those for tactical training, require properly behaving computer gen...
Simulation-based training has the potential to significantly improve training value in the air comba...
Team training in complex domains often requires a substantial number of resources, e.g. vehicles, ma...
The tactical systems and operational environment of modern fighter aircraft are becoming increasingl...
Computer generated forces (CGFs) inhabiting air combat training simulations must show realistic and ...
The application of reinforcement learning in recent academic and commercial research projects has pr...
Long has reinforcement learning been used to teach AI to play games and learn in a simulated environ...
In a one-on-one air combat game, the opponent’s maneuver strategy is usually not deterministic, whic...
This project focuses on how to implement an Artificial Intelligence (AI) -agent in a Tactical Simula...
is a report for a master thesis project studying the machine learning method reinforcement learning....
Traditionally, behavior of Computer Generated Forces (CGFs) is controlled through scripts. Building ...
Training of combat fighter pilots is often conducted using either human opponents or non-adaptive co...
The goal of this paper is to propose and analyse a transfer learning meta-algorithm that allows the ...
Air combat training simulations require high quality virtual agents for optimal training. Reinforcem...
Training simulations, especially those for tactical training, require properly behaving computer gen...
Training simulations, especially those for tactical training, require properly behaving computer gen...
Simulation-based training has the potential to significantly improve training value in the air comba...
Team training in complex domains often requires a substantial number of resources, e.g. vehicles, ma...
The tactical systems and operational environment of modern fighter aircraft are becoming increasingl...
Computer generated forces (CGFs) inhabiting air combat training simulations must show realistic and ...
The application of reinforcement learning in recent academic and commercial research projects has pr...
Long has reinforcement learning been used to teach AI to play games and learn in a simulated environ...
In a one-on-one air combat game, the opponent’s maneuver strategy is usually not deterministic, whic...
This project focuses on how to implement an Artificial Intelligence (AI) -agent in a Tactical Simula...
is a report for a master thesis project studying the machine learning method reinforcement learning....
Traditionally, behavior of Computer Generated Forces (CGFs) is controlled through scripts. Building ...
Training of combat fighter pilots is often conducted using either human opponents or non-adaptive co...
The goal of this paper is to propose and analyse a transfer learning meta-algorithm that allows the ...