Smile is not only a visual expression. When it occurs together with speech, it also alters its acoustic realization. Being able to synthesize speech altered by the expression of smile can hence be an important contributor for adding naturalness and expres-siveness in interactive systems. In this work, we present a first attempt to develop a Hidden Markov Model (HMM)-based syn-thesis system allowing to control the degree of smile in speech. It relies on a model interpolation technique, enabling speech-smile sentences with various smiling intensities to be generated. Sentences synthesized using this approach have been evaluated through a perceptual test. Encouraging results are reported here. Index Terms: speech-smile, computational paralingu...
We present an initial study on how to model smiled speech with an articulatory speech synthe-sizer, ...
We present an initial study on how to model smiled speech with an articulatory speech synthe-sizer, ...
International audienceIn order to improve the social capabilities of embodied conversational agents,...
Abstract — This paper presents an HMM-based speech-smile synthesis system. In order to do that, data...
This paper presents an HMM-based synthesis approach for speech-laughs. The building stone of this pr...
One of the research goals in the human-computer interaction community is to build believable Embodi...
International audience<p>This paper proposes a unified statistical framework to synthesize speaking ...
In this paper we will look into reactive models for embodied conversational agents for generating sm...
This paper presents a method to control the characteristics of synthetic speech flexibly by integrat...
Phenomena like filled pauses, laughter, breathing, hesitation, etc. play significant role in everyda...
Abstract—This paper presents an investigation into ways of integrating articulatory features into hi...
Talking heads and virtual characters, able to communicate complex information with human-like expre...
This paper describes a novel technique for producing smooth speech parametric representation evoluti...
Abstract—This paper presents the adaptation of HMM-based speech synthesis to laughter signals. Acous...
"Oriental COCOSDA 2009: International Conference on Speech Database and Assessments , August 10-12, ...
We present an initial study on how to model smiled speech with an articulatory speech synthe-sizer, ...
We present an initial study on how to model smiled speech with an articulatory speech synthe-sizer, ...
International audienceIn order to improve the social capabilities of embodied conversational agents,...
Abstract — This paper presents an HMM-based speech-smile synthesis system. In order to do that, data...
This paper presents an HMM-based synthesis approach for speech-laughs. The building stone of this pr...
One of the research goals in the human-computer interaction community is to build believable Embodi...
International audience<p>This paper proposes a unified statistical framework to synthesize speaking ...
In this paper we will look into reactive models for embodied conversational agents for generating sm...
This paper presents a method to control the characteristics of synthetic speech flexibly by integrat...
Phenomena like filled pauses, laughter, breathing, hesitation, etc. play significant role in everyda...
Abstract—This paper presents an investigation into ways of integrating articulatory features into hi...
Talking heads and virtual characters, able to communicate complex information with human-like expre...
This paper describes a novel technique for producing smooth speech parametric representation evoluti...
Abstract—This paper presents the adaptation of HMM-based speech synthesis to laughter signals. Acous...
"Oriental COCOSDA 2009: International Conference on Speech Database and Assessments , August 10-12, ...
We present an initial study on how to model smiled speech with an articulatory speech synthe-sizer, ...
We present an initial study on how to model smiled speech with an articulatory speech synthe-sizer, ...
International audienceIn order to improve the social capabilities of embodied conversational agents,...