Abstract. Automatically generating behavior for Non-Player Characters (NPCs) in serious games can be problematic as the specification of their behav-ior heavily relies on the availability of domain expertise. This expertise can be difficult and costly to extract, and the specified behavior usually does not allow for generalization to new scenarios or users. Alternatively, behavior can be gen-erated using a pure machine learning approach. However, such NPCs may quickly develop static, non-adaptive behavior by exploiting the environment without proper constraints. In this paper, an approach called Evolutionary Dy-namic Scripting (EDS) is presented to effectively cope with the disadvantages of the two extremes sketched above. This technique co...
Part 1: Full papersInternational audienceWe present an advanced version of dynamic scripting, which ...
[[abstract]]Computer-controlled opponents in a computer game are often controlled by a lot of script...
The goal of this research is developing a dynamic AI for OpenTTD using Dynamic Scripting and Grammat...
Game AI is the decision-making process of computer-controlled opponents in computer games. Adaptive ...
Game artificial intelligence (AI) controls the decision-making process of computer-controlled oppone...
AbstractGame artificial intelligence (AI) controls the decision-making process of computer-controlle...
Contains fulltext : 56929.pdf (publisher's version ) (Open Access)Online learning ...
The goal of adaptive game AI is to enhance computer-controlled game-playing agents with (1) the abil...
dynamic scripting; adaptive adversaries; behavior modeling; reinforcement learning ABSTRACT: The dyn...
Training simulations, especially those for tactical training, require properly behaving computer gen...
Traditionally, behavior of Computer Generated Forces (CGFs) is controlled through scripts. Building ...
Training simulations, especially those for tactical training, require properly behaving computer gen...
We set out to take a look at machine learning in RTS-games, with an emphasis on dynamic scripting, a...
When we talk about computer learning in competitive games, we think of an opponent that can learn f...
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate t...
Part 1: Full papersInternational audienceWe present an advanced version of dynamic scripting, which ...
[[abstract]]Computer-controlled opponents in a computer game are often controlled by a lot of script...
The goal of this research is developing a dynamic AI for OpenTTD using Dynamic Scripting and Grammat...
Game AI is the decision-making process of computer-controlled opponents in computer games. Adaptive ...
Game artificial intelligence (AI) controls the decision-making process of computer-controlled oppone...
AbstractGame artificial intelligence (AI) controls the decision-making process of computer-controlle...
Contains fulltext : 56929.pdf (publisher's version ) (Open Access)Online learning ...
The goal of adaptive game AI is to enhance computer-controlled game-playing agents with (1) the abil...
dynamic scripting; adaptive adversaries; behavior modeling; reinforcement learning ABSTRACT: The dyn...
Training simulations, especially those for tactical training, require properly behaving computer gen...
Traditionally, behavior of Computer Generated Forces (CGFs) is controlled through scripts. Building ...
Training simulations, especially those for tactical training, require properly behaving computer gen...
We set out to take a look at machine learning in RTS-games, with an emphasis on dynamic scripting, a...
When we talk about computer learning in competitive games, we think of an opponent that can learn f...
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate t...
Part 1: Full papersInternational audienceWe present an advanced version of dynamic scripting, which ...
[[abstract]]Computer-controlled opponents in a computer game are often controlled by a lot of script...
The goal of this research is developing a dynamic AI for OpenTTD using Dynamic Scripting and Grammat...