The increasing interoperability between electronic devices in our everyday life offers great opportunities for ubiquitous computing in non-work settings. There are however aspects of the interaction space of interconnected devices, that we do not yet fully understand. This prohibits us from utilizing the full potential of the devices and the digital ecosystems emerging around them. We have explored the interaction space created around multi-device systems in a non-work setting, by developing a functional prototype of a multi-device music player and evaluating it in three different real-life contexts. The evaluations had a total running time of 12 hours and involved approximately 60 testpersons. Qualitative results collected throughout the e...
This article presents a video-based field study of the Reactable, a tabletop tangible user interface...
The widespread distribution of mobile computing presents new opportunities for the consumption of in...
There has been significant research interest over recent years in the use of public digital displays...
In order to take full advantage of the opportunities provided by an increase in consumer device inte...
With the rise of ubiquitous computing, comes new possibilities for experiencing audio, visual and ta...
In recent years we have seen a growing interest in proxemic interaction within HCI. In order to expl...
People today commonly have multiple information devices, including smartphones, tablets, computers, ...
Smart devices have pervaded every aspect of humans' daily lives. Though single device UX products ar...
Interactive systems of today are designed for individual-based interactions, which have led to peopl...
There are all sorts of consumer electronics in a home environment. Using ”apps ” to interact with ea...
Many human activities now take place in settings that include several computational devices—such as ...
In this thesis I explore the use of a cross-device interactive application and how single individual...
Complimentary multi-device audio experiences are becoming increasingly common through the proliferat...
In multi-user and multi-device environments, users want to focus on the task at hand, while taking f...
In this paper, we identify and discuss several groups of issues that arise in the design of interfac...
This article presents a video-based field study of the Reactable, a tabletop tangible user interface...
The widespread distribution of mobile computing presents new opportunities for the consumption of in...
There has been significant research interest over recent years in the use of public digital displays...
In order to take full advantage of the opportunities provided by an increase in consumer device inte...
With the rise of ubiquitous computing, comes new possibilities for experiencing audio, visual and ta...
In recent years we have seen a growing interest in proxemic interaction within HCI. In order to expl...
People today commonly have multiple information devices, including smartphones, tablets, computers, ...
Smart devices have pervaded every aspect of humans' daily lives. Though single device UX products ar...
Interactive systems of today are designed for individual-based interactions, which have led to peopl...
There are all sorts of consumer electronics in a home environment. Using ”apps ” to interact with ea...
Many human activities now take place in settings that include several computational devices—such as ...
In this thesis I explore the use of a cross-device interactive application and how single individual...
Complimentary multi-device audio experiences are becoming increasingly common through the proliferat...
In multi-user and multi-device environments, users want to focus on the task at hand, while taking f...
In this paper, we identify and discuss several groups of issues that arise in the design of interfac...
This article presents a video-based field study of the Reactable, a tabletop tangible user interface...
The widespread distribution of mobile computing presents new opportunities for the consumption of in...
There has been significant research interest over recent years in the use of public digital displays...