We present two experiments on mouse-based point selection in a desktop virtual reality system using stereo display and head-tracking. To address potential issues of using a mouse cursor with stereo display, we also evaluate the impact of using a one-eyed (mono) cursor. While a one-eyed cursor visualization eliminates depth conflicts, recent work suggests it offers worse performance than stereo cursors, possibly due to eye discomfort. Our results indicate that presenting the cursor in stereo significantly reduces performance for targets at different depths. The one-eyed cursor eliminates this effect, offering better performance than both screen-plane and geometry-sliding cursors visualized in stereo. However, it also performed slightly worse...
We have studied manipulation performance in virtual environments using two types of controllers: vir...
Many virtual-reality displays augment the useris view of the real world but do not completely mask i...
For hand-eye coordination and intuitive interaction with virtual-reality displays, the projected ima...
We investigated mouse-based 3D selection using one-eyed cursors, evaluating stereo and head-tracking...
International audienceThe selection and manipulation of 3D content in desktop virtual environments i...
We present an evaluation of a new selection technique for virtual reality (VR) systems presented on ...
We introduce a different approach of applying stereoscopy principles to implement a virtual 3D point...
We compared two remote pointing techniques to two mouse pointing techniques using both with a stereo...
This study investigates the use of a 2D cursor presented to one eye for target selection in Fish Tan...
This paper presents a head-mounted virtual reality study that compared gaze, head, and controller po...
With the ongoing introduction of wide-FOV VR head-worn displays into the consumer market, the applic...
We present a study investigating the influence of visual aids on 3D point selection tasks. In a Fitt...
This experiment investigated the accuracy of distance judgment and perception of the frontal extent ...
First-person shooter (FPS) games are a competitive game genre. Players of these games commonly try t...
Session 3: Target Acquisition & Interaction - Proceedings ISBN: 978-1-4503-0693-5International audie...
We have studied manipulation performance in virtual environments using two types of controllers: vir...
Many virtual-reality displays augment the useris view of the real world but do not completely mask i...
For hand-eye coordination and intuitive interaction with virtual-reality displays, the projected ima...
We investigated mouse-based 3D selection using one-eyed cursors, evaluating stereo and head-tracking...
International audienceThe selection and manipulation of 3D content in desktop virtual environments i...
We present an evaluation of a new selection technique for virtual reality (VR) systems presented on ...
We introduce a different approach of applying stereoscopy principles to implement a virtual 3D point...
We compared two remote pointing techniques to two mouse pointing techniques using both with a stereo...
This study investigates the use of a 2D cursor presented to one eye for target selection in Fish Tan...
This paper presents a head-mounted virtual reality study that compared gaze, head, and controller po...
With the ongoing introduction of wide-FOV VR head-worn displays into the consumer market, the applic...
We present a study investigating the influence of visual aids on 3D point selection tasks. In a Fitt...
This experiment investigated the accuracy of distance judgment and perception of the frontal extent ...
First-person shooter (FPS) games are a competitive game genre. Players of these games commonly try t...
Session 3: Target Acquisition & Interaction - Proceedings ISBN: 978-1-4503-0693-5International audie...
We have studied manipulation performance in virtual environments using two types of controllers: vir...
Many virtual-reality displays augment the useris view of the real world but do not completely mask i...
For hand-eye coordination and intuitive interaction with virtual-reality displays, the projected ima...