We describe a multilingual Open Source CALL game, CALL-SLT, which reuses speech translation technology developed using the Regulus platform to create an automatic conversation partner that allows intermediate-level language students to improve their uency. We contrast CALL-SLT with Wang's and Seneff's translation game system, in particular focussing on three issues. First, we argue that the grammar-based recognition architecture offered by Regulus is more suitable for this type of application; second, that it is preferable to prompt the student in a language-neutral form, rather than in the L1; and third, that we can protably record successful interactions by native speakers and store them to be reused as online help for students...
In this paper, we show how speech recognition can contribute to the development of a multimedia cour...
At a time when markets are globalizing, second language acquisition is increasingly important in cur...
We present a framework, CALL-SLT Lite, which can be used by people with only very basic software ski...
We describe a multilingual Open Source CALL game, CALL-SLT, which reuses speech translation technolo...
This paper presents an evaluation of an exercise where CALL-SLT, a web-based spoken translation game...
This paper presents an evaluation of an exercise where CALL-SLT, a web-based spoken translation game...
We present an evaluation of CALL-SLT, a web-based CALL application based on the “translation game” i...
We present an evaluation of CALL-SLT, a web-deployed speech-enabled platform for improving fluency i...
Computer Assisted Language Learning (CALL) is becoming increasingly in today's world, where time is ...
We describe CALL-SLT, a speech-enabled Computer-Assisted Language Learning application where the cen...
This paper introduces the use of speech translation technology for a new type of voice-interactive C...
We describe a web-enabled serious game intended to help German-speaking beginner students of English...
In this paper, we show how speech recognition can contribute to the development of a multimedia cour...
In this paper, we show how speech recognition can contribute to the development of a multimedia cour...
none5siIn this paper, we show how speech recognition can contribute to the development of a multimed...
In this paper, we show how speech recognition can contribute to the development of a multimedia cour...
At a time when markets are globalizing, second language acquisition is increasingly important in cur...
We present a framework, CALL-SLT Lite, which can be used by people with only very basic software ski...
We describe a multilingual Open Source CALL game, CALL-SLT, which reuses speech translation technolo...
This paper presents an evaluation of an exercise where CALL-SLT, a web-based spoken translation game...
This paper presents an evaluation of an exercise where CALL-SLT, a web-based spoken translation game...
We present an evaluation of CALL-SLT, a web-based CALL application based on the “translation game” i...
We present an evaluation of CALL-SLT, a web-deployed speech-enabled platform for improving fluency i...
Computer Assisted Language Learning (CALL) is becoming increasingly in today's world, where time is ...
We describe CALL-SLT, a speech-enabled Computer-Assisted Language Learning application where the cen...
This paper introduces the use of speech translation technology for a new type of voice-interactive C...
We describe a web-enabled serious game intended to help German-speaking beginner students of English...
In this paper, we show how speech recognition can contribute to the development of a multimedia cour...
In this paper, we show how speech recognition can contribute to the development of a multimedia cour...
none5siIn this paper, we show how speech recognition can contribute to the development of a multimed...
In this paper, we show how speech recognition can contribute to the development of a multimedia cour...
At a time when markets are globalizing, second language acquisition is increasingly important in cur...
We present a framework, CALL-SLT Lite, which can be used by people with only very basic software ski...