Objective. To investigate the effectiveness of computerized virtual reality (VR) training of the hemiparetic hand of patients poststroke using a system that provides repetitive motor reeducation and skill reacquisition. Methods. Eight subjects in the chronic phase poststroke participated in a 3-week program using their hemiparetic hand in a series of interactive computer games for 13 days of training, weekend breaks, and pretests and posttests. Each subject trained for about 2 to 2.5 h per day. Outcome measures consisted of changes in the computerized measures of thumb and finger range of motion, thumb and finger velocity, fractionation (the ability to move fingers independently), thumb and finger strength, the Jebsen Test of Hand Function,...
Robot-assisted hand training adopting end-effector devices results in an additional reduction of mot...
A library of non-immersive Virtual Reality (VR) tasks were developed for post-stroke rehabilitation ...
Abstract Background Technology-mediated neurorehabilitation is suggested to enhance training intensi...
BackgroundVirtual reality-based training has found increasing use in neurorehabilitation to improve ...
BACKGROUND:Virtual reality-based training has found increasing use in neurorehabilitation to improve...
Background: Stroke is a common cause of motor disability. The recovery of upper limb after stroke is...
Aims: The purpose of this thesis was to investigate the effects of Virtual Reality technology and ha...
Stroke is a leading cause of adult death and disability, often followed by muscle weakness, loss of ...
BackgroundStroke is a neurological disorder and one of the leading causes of disability worldwide. T...
Stroke is a leading cause of long-term disability, and virtual reality- (VR-) based stroke rehabilit...
Robot-assisted therapy is regarded as an effective and reliable method for the delivery of highly re...
The aim of research: To assess the effectiveness of virtual reality based exercises for regaining mo...
Numerous Virtual Reality (VR) systems address post-stroke functional recovery of the lower extremity...
The recovery of hand functions in post-stroke patients relies on the length of therapy that is avail...
Background. Novel virtual reality rehabilitation systems provide the potential to increase intensity...
Robot-assisted hand training adopting end-effector devices results in an additional reduction of mot...
A library of non-immersive Virtual Reality (VR) tasks were developed for post-stroke rehabilitation ...
Abstract Background Technology-mediated neurorehabilitation is suggested to enhance training intensi...
BackgroundVirtual reality-based training has found increasing use in neurorehabilitation to improve ...
BACKGROUND:Virtual reality-based training has found increasing use in neurorehabilitation to improve...
Background: Stroke is a common cause of motor disability. The recovery of upper limb after stroke is...
Aims: The purpose of this thesis was to investigate the effects of Virtual Reality technology and ha...
Stroke is a leading cause of adult death and disability, often followed by muscle weakness, loss of ...
BackgroundStroke is a neurological disorder and one of the leading causes of disability worldwide. T...
Stroke is a leading cause of long-term disability, and virtual reality- (VR-) based stroke rehabilit...
Robot-assisted therapy is regarded as an effective and reliable method for the delivery of highly re...
The aim of research: To assess the effectiveness of virtual reality based exercises for regaining mo...
Numerous Virtual Reality (VR) systems address post-stroke functional recovery of the lower extremity...
The recovery of hand functions in post-stroke patients relies on the length of therapy that is avail...
Background. Novel virtual reality rehabilitation systems provide the potential to increase intensity...
Robot-assisted hand training adopting end-effector devices results in an additional reduction of mot...
A library of non-immersive Virtual Reality (VR) tasks were developed for post-stroke rehabilitation ...
Abstract Background Technology-mediated neurorehabilitation is suggested to enhance training intensi...