Abstract. We study two-player games with counters, where the objec-tive of the first player is that the counter values remain bounded. We investigate the existence of a trade-off between the size of the memory and the bound achieved on the counters, which has been conjectured by Colcombet and Löding. We show that unfortunately this conjecture does not hold: there is no trade-off between bounds and memory, even for fi-nite arenas. On the positive side, we prove the existence of a trade-off for the special case of thin tree arenas.
This paper is a study of bounded memory in a reputation game. In particular, in a repeated cheap tal...
We show that under some general conditions the finite memory determinacy of a class of two-player wi...
This paper is a study of bounded memory in a reputation game. The underlying model is a repeated che...
International audienceWe study two-player games with counters, where the objective of the first play...
We consider two-player games over graphs and give tight bounds on the memory size of strategies ensu...
A single-player game of Memory is played with n distinct pairs of cards, with the cards in each pair...
We study the extent to which equilibrium payoffs of discounted repeated games can be obtained by 1-m...
We investigate a phenomenon of "one-to-two-player lifting" in infinite-duration two-player games on ...
In verification and synthesis, properties or models of interest are oftenquantitative, and many quan...
We study the extent to which equilibrium payoffs of discounted repeated games can be obtained by 1 -...
For decades, two-player (antagonistic) games on graphs have been a frameworkof choice for many impor...
We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: ...
We study the extent to which equilibrium payoffs of discounted repeated games can be obtained by 1 –...
In verification and synthesis, properties or models of interest are often quan-titative, and many qu...
We consider two-player zero-sum games with winning objectives beyond regular languages, expressed as...
This paper is a study of bounded memory in a reputation game. In particular, in a repeated cheap tal...
We show that under some general conditions the finite memory determinacy of a class of two-player wi...
This paper is a study of bounded memory in a reputation game. The underlying model is a repeated che...
International audienceWe study two-player games with counters, where the objective of the first play...
We consider two-player games over graphs and give tight bounds on the memory size of strategies ensu...
A single-player game of Memory is played with n distinct pairs of cards, with the cards in each pair...
We study the extent to which equilibrium payoffs of discounted repeated games can be obtained by 1-m...
We investigate a phenomenon of "one-to-two-player lifting" in infinite-duration two-player games on ...
In verification and synthesis, properties or models of interest are oftenquantitative, and many quan...
We study the extent to which equilibrium payoffs of discounted repeated games can be obtained by 1 -...
For decades, two-player (antagonistic) games on graphs have been a frameworkof choice for many impor...
We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: ...
We study the extent to which equilibrium payoffs of discounted repeated games can be obtained by 1 –...
In verification and synthesis, properties or models of interest are often quan-titative, and many qu...
We consider two-player zero-sum games with winning objectives beyond regular languages, expressed as...
This paper is a study of bounded memory in a reputation game. In particular, in a repeated cheap tal...
We show that under some general conditions the finite memory determinacy of a class of two-player wi...
This paper is a study of bounded memory in a reputation game. The underlying model is a repeated che...