Fluid simulations typically produce complex three-dimensional iso-surfaces whose geometry and topology change over time. The standard way of representing such “dynamic geometry ” is by a set of iso-surfaces that are extracted individually at certain time steps. An alternative strategy is to represent the whole sequence as a four-dimensional tetrahedral mesh. The iso-surface at a specific time step can then be computed by intersecting the tetrahedral mesh with a three-dimensional hyperplane. This not only allows to animate the surface continuously over time without having to worry about the topological changes, but also enables simplification algorithms to exploit temporal coherence. We show how to interactively render such four-dimensional ...
Figure 1: Top: A paddle mixes smoke in a tank. Bottom: A cross-section of the simulation meshes used...
Providing realistic interactive simulation requires a powerful animation method with a highly detail...
Figure 1: Given a sequence of triangle meshes sampling an animation (left), we produce a quadrilater...
Fluid simulations typically produce complex three-dimensional iso-surfaces whose geometry and topolo...
Abstract — Fluid simulations typically produce complex three-dimensional iso-surfaces whose geometry...
We reconstruct geometry for a time-varying scene given by a number of video sequences. The dynamic g...
The use of 3D shapes in different domains such as in engineering, entertainment, cultural heritage o...
Although deforming surfaces are frequently used in nu-merous domains (scientific applications, games...
Motion is an important part of computer graphics. Skeletal motion, in particular, has been the focus...
The use of 3D shapes in different domains such as in engineering, entertainment, cultural heritage o...
dissertationThis research focuses on the generation of representational structure from unstructured ...
This paper presents a method for animating fluid using unstructured tetrahedral meshes that change a...
Mass Spring System is easy to understand and implement. However, it has many disadvantages. For exam...
The interactive deformation and visualization of volumetric objects is still a challenging problem f...
When modeling deformation of geometrically complex regions, unstructured tetrahedral meshes provide ...
Figure 1: Top: A paddle mixes smoke in a tank. Bottom: A cross-section of the simulation meshes used...
Providing realistic interactive simulation requires a powerful animation method with a highly detail...
Figure 1: Given a sequence of triangle meshes sampling an animation (left), we produce a quadrilater...
Fluid simulations typically produce complex three-dimensional iso-surfaces whose geometry and topolo...
Abstract — Fluid simulations typically produce complex three-dimensional iso-surfaces whose geometry...
We reconstruct geometry for a time-varying scene given by a number of video sequences. The dynamic g...
The use of 3D shapes in different domains such as in engineering, entertainment, cultural heritage o...
Although deforming surfaces are frequently used in nu-merous domains (scientific applications, games...
Motion is an important part of computer graphics. Skeletal motion, in particular, has been the focus...
The use of 3D shapes in different domains such as in engineering, entertainment, cultural heritage o...
dissertationThis research focuses on the generation of representational structure from unstructured ...
This paper presents a method for animating fluid using unstructured tetrahedral meshes that change a...
Mass Spring System is easy to understand and implement. However, it has many disadvantages. For exam...
The interactive deformation and visualization of volumetric objects is still a challenging problem f...
When modeling deformation of geometrically complex regions, unstructured tetrahedral meshes provide ...
Figure 1: Top: A paddle mixes smoke in a tank. Bottom: A cross-section of the simulation meshes used...
Providing realistic interactive simulation requires a powerful animation method with a highly detail...
Figure 1: Given a sequence of triangle meshes sampling an animation (left), we produce a quadrilater...