Figure 1: From a monocular RGB-D sequence (background), we estimate a low-dimensional parametric model of body shape (left), detailed 3D shape (middle), and a high-resolution texture map (right). We accurately estimate the 3D geometry and appearance of the human body from a monocular RGB-D sequence of a user moving freely in front of the sensor. Range data in each frame is first brought into alignment with a multi-resolution 3D body model in a coarse-to-fine process. The method then uses geometry and image texture over time to obtain accurate shape, pose, and appearance information despite unconstrained motion, partial views, varying resolution, oc-clusion, and soft tissue deformation. Our novel body model has variable shape detail, allowin...
Estimating the 3D model of the human body is needed for many applications. However, this is a challe...
Humans are typically the central element in the majority of the visual content that we can access. U...
A novel point-structured geometrical modelling for realistic human body is introduced in this paper....
In this paper, we present a novel automatic pipeline to build personalized parametric models of dyna...
This paper describes how to obtain accurate 3D body models and texture of arbitrary people from a si...
Real-time 3D pose estimation is of high interest in interactive applications, virtual reality, activ...
We present a method for reconstructing the geometry and appearance of indoor scenes containing dynam...
This paper proposes a new easy and fast 3D avatar reconstruction method using an RGB-D sensor. Users...
Figure 1: Our system enables the real-time capture of general shapes undergoing non-rigid deformatio...
We propose a new method to reconstruct the 3D human body from RGB-D images with occlusions. The fore...
Humans are typically the central element in the majority of the visual content that we can access. U...
Figure 1: Our model is a dancer. We capture his full-body 3D model by combining image-based methods ...
The virtual world is increasingly merging with the real one. Consequently a proper human representa...
Image-based modelling allows the reconstruction of highly realistic digital models from real-world o...
We present a practical system which can provide a textured full-body avatar within three seconds. I...
Estimating the 3D model of the human body is needed for many applications. However, this is a challe...
Humans are typically the central element in the majority of the visual content that we can access. U...
A novel point-structured geometrical modelling for realistic human body is introduced in this paper....
In this paper, we present a novel automatic pipeline to build personalized parametric models of dyna...
This paper describes how to obtain accurate 3D body models and texture of arbitrary people from a si...
Real-time 3D pose estimation is of high interest in interactive applications, virtual reality, activ...
We present a method for reconstructing the geometry and appearance of indoor scenes containing dynam...
This paper proposes a new easy and fast 3D avatar reconstruction method using an RGB-D sensor. Users...
Figure 1: Our system enables the real-time capture of general shapes undergoing non-rigid deformatio...
We propose a new method to reconstruct the 3D human body from RGB-D images with occlusions. The fore...
Humans are typically the central element in the majority of the visual content that we can access. U...
Figure 1: Our model is a dancer. We capture his full-body 3D model by combining image-based methods ...
The virtual world is increasingly merging with the real one. Consequently a proper human representa...
Image-based modelling allows the reconstruction of highly realistic digital models from real-world o...
We present a practical system which can provide a textured full-body avatar within three seconds. I...
Estimating the 3D model of the human body is needed for many applications. However, this is a challe...
Humans are typically the central element in the majority of the visual content that we can access. U...
A novel point-structured geometrical modelling for realistic human body is introduced in this paper....