The article considers the design of P2P games without trusted, centralized resources. On a case study of P2P Scrabble, we attempt to solve issues such as maintenance of public, private, and concealed public state, using available solutions and a fair protocol for secret drawing from a finite set of objects. The issues of state replication are considered to allow node departures. The article gives an overview of solutions for security and trust management in P2P applications. Keywords peer-to-peer, trust management, distributed hash tables
P2P networks employ the resources available at peers to reduce the load at, or eliminate the need fo...
Massively Multiplayer Online Games (MMOGs) have achieved unambiguously success over the last decade....
International audienceIn peer-to-peer games, cheaters can easily disrupt the game state computation ...
The article considers trust management in P2P games of turns without trusted, centralized resources ...
P2P systems are used to provide distributed storage, file sharing, video streaming, distributed gami...
Since the huge success of online games and especially that of so called Massively Multiplayer Online...
The peer-to-peer architecture (P2P) has garnered several studies as a viable architecture for massiv...
Internet became today a medium of sharing large amount of data among different nodes situated anywhe...
Abstract. Peer-to-Peer (P2P) computing is widely recognized as a promising paradigm for building nex...
Abstract. Peer-to-Peer (P2P) networks are gaining increasing popularity in many distributed applicat...
The increasing popularity of Massively Multiplayer Online Games (MMOG) – games involving thousands ...
The architecture of certain class of services, such as distributed computing, distributed storages o...
Abstract. This paper presents a way of reducing the risk involved with downloading corrupt content f...
Peer-to-peer networks are a promising platform for supporting entirely decentralized, distributed mu...
Abstract — Peer-to-Peer (P2P) networks are self-configuring networks with minimal or no central cont...
P2P networks employ the resources available at peers to reduce the load at, or eliminate the need fo...
Massively Multiplayer Online Games (MMOGs) have achieved unambiguously success over the last decade....
International audienceIn peer-to-peer games, cheaters can easily disrupt the game state computation ...
The article considers trust management in P2P games of turns without trusted, centralized resources ...
P2P systems are used to provide distributed storage, file sharing, video streaming, distributed gami...
Since the huge success of online games and especially that of so called Massively Multiplayer Online...
The peer-to-peer architecture (P2P) has garnered several studies as a viable architecture for massiv...
Internet became today a medium of sharing large amount of data among different nodes situated anywhe...
Abstract. Peer-to-Peer (P2P) computing is widely recognized as a promising paradigm for building nex...
Abstract. Peer-to-Peer (P2P) networks are gaining increasing popularity in many distributed applicat...
The increasing popularity of Massively Multiplayer Online Games (MMOG) – games involving thousands ...
The architecture of certain class of services, such as distributed computing, distributed storages o...
Abstract. This paper presents a way of reducing the risk involved with downloading corrupt content f...
Peer-to-peer networks are a promising platform for supporting entirely decentralized, distributed mu...
Abstract — Peer-to-Peer (P2P) networks are self-configuring networks with minimal or no central cont...
P2P networks employ the resources available at peers to reduce the load at, or eliminate the need fo...
Massively Multiplayer Online Games (MMOGs) have achieved unambiguously success over the last decade....
International audienceIn peer-to-peer games, cheaters can easily disrupt the game state computation ...