This paper studies the problem of information revelation in a multi-stage tournament where the agents ’ effort in each stage gives rise to a stochastic per-formance signal privately observed by the principal. The principal controls the agents ’ effort incentive through the use of a feedback policy, which transforms his private information into a public announcement. The optimal feedback pol-icy is one that maximizes the agents ’ expected effort. The paper identifies when the principal should use the no-feedback policy that reveals no information, or the full-feedback policy that reveals all his information
It is increasingly common for algorithms rather than people to take complex decisions. Many of those...
We consider a mechanism design environment where a principal can partially control agents' informati...
This article explores the strategic incentive to reveal meaningful information by the agent who is i...
This paper studies the problem of information revelation in a multi-stage tournament where the agent...
This paper studies the problem of information revelation in a multi-stage tournament where the agent...
Abstract. We consider a framework where two agents are participating in a tournament that has two st...
Abstract. Workers competing in a tournament for a given prize, say a promotion, often perform sequen...
Workers competing in a tournament for a prize (e.g., a promotion) often perform sequentially in mult...
In this paper, we analyze a principal's optimal feedback policy in tournaments. We close a gap in th...
In this paper, we experimentally investigate the design of monitoring schemes in competitive rank-or...
In this paper, we analyze a contest organizer’s decision to release intermediate information to the ...
International audienceWe study games in which principals simultaneously post mechanisms in the prese...
This paper analyzes two-stage rank-order tournaments. A principal decides (i) how to spread prize mo...
This thesis uses theory and experiments to study how an efficiency loss can be minimized in two type...
We study games in which principals simultaneously post mechanisms in the presence of several agents....
It is increasingly common for algorithms rather than people to take complex decisions. Many of those...
We consider a mechanism design environment where a principal can partially control agents' informati...
This article explores the strategic incentive to reveal meaningful information by the agent who is i...
This paper studies the problem of information revelation in a multi-stage tournament where the agent...
This paper studies the problem of information revelation in a multi-stage tournament where the agent...
Abstract. We consider a framework where two agents are participating in a tournament that has two st...
Abstract. Workers competing in a tournament for a given prize, say a promotion, often perform sequen...
Workers competing in a tournament for a prize (e.g., a promotion) often perform sequentially in mult...
In this paper, we analyze a principal's optimal feedback policy in tournaments. We close a gap in th...
In this paper, we experimentally investigate the design of monitoring schemes in competitive rank-or...
In this paper, we analyze a contest organizer’s decision to release intermediate information to the ...
International audienceWe study games in which principals simultaneously post mechanisms in the prese...
This paper analyzes two-stage rank-order tournaments. A principal decides (i) how to spread prize mo...
This thesis uses theory and experiments to study how an efficiency loss can be minimized in two type...
We study games in which principals simultaneously post mechanisms in the presence of several agents....
It is increasingly common for algorithms rather than people to take complex decisions. Many of those...
We consider a mechanism design environment where a principal can partially control agents' informati...
This article explores the strategic incentive to reveal meaningful information by the agent who is i...