Designing virtual game worlds is often a long and labor-intensive process. Moreover, when a game world needs to be slightly altered in appearance, the entire process needs to be repeated, or will at least require some repetitious tasks. Ideally, when the same game world is needed under different circumstances (e.g. in another season, before and after a war, in prosperous or poor economic conditions), the designer should be aided in this process using procedural generation techniques. We propose an approach for the specification of procedural filters that describe how (parts of) virtual worlds should be customized to fit a particular situation based on their semantics and the conditions of the situation. This descrip-tion will guide the cust...
Procedural modelling is an attractive alternative to cut down the costs of manual content creation f...
Due to the increase in magnitude and level of detail of next-gen games, the time required to manuall...
Computer games often take place in extensive virtual worlds, attractive for roaming and exploring. U...
This survey presents algorithms for the automatic generation of content for virtual worlds, in parti...
With the ever increasing costs of manual content creation for 3D virtual worlds, the potential of ge...
Because of the increasing detail and size of virtual worlds, designers are more and more urged to co...
Procedural modelling deals with (semi-)automatic content generation by means of a program or procedu...
Procedural generation of virtual worlds is a promising alternative to classical manual modelling app...
The complexity of virtual worlds is increasing and conventional modeling techniques are struggling t...
Design of game worlds is becoming more and more labor-intensive because of the increasing demand and...
This paper describes a method, for procedural content generation, allowing alteration of object duri...
A new technique for generating virtual environments is proposed, whereby the user describes the envi...
Design of game worlds is becoming more and more labor-intensive because of the increasing demand and...
La complexité des mondes virtuels ne cesse d'augmenter et les techniques de modélisation classiques ...
Procedural modelling is an attractive alternative to cut down the costs of manual content creation f...
Procedural modelling is an attractive alternative to cut down the costs of manual content creation f...
Due to the increase in magnitude and level of detail of next-gen games, the time required to manuall...
Computer games often take place in extensive virtual worlds, attractive for roaming and exploring. U...
This survey presents algorithms for the automatic generation of content for virtual worlds, in parti...
With the ever increasing costs of manual content creation for 3D virtual worlds, the potential of ge...
Because of the increasing detail and size of virtual worlds, designers are more and more urged to co...
Procedural modelling deals with (semi-)automatic content generation by means of a program or procedu...
Procedural generation of virtual worlds is a promising alternative to classical manual modelling app...
The complexity of virtual worlds is increasing and conventional modeling techniques are struggling t...
Design of game worlds is becoming more and more labor-intensive because of the increasing demand and...
This paper describes a method, for procedural content generation, allowing alteration of object duri...
A new technique for generating virtual environments is proposed, whereby the user describes the envi...
Design of game worlds is becoming more and more labor-intensive because of the increasing demand and...
La complexité des mondes virtuels ne cesse d'augmenter et les techniques de modélisation classiques ...
Procedural modelling is an attractive alternative to cut down the costs of manual content creation f...
Procedural modelling is an attractive alternative to cut down the costs of manual content creation f...
Due to the increase in magnitude and level of detail of next-gen games, the time required to manuall...
Computer games often take place in extensive virtual worlds, attractive for roaming and exploring. U...