In this paper, an image integration technique called Virtual Mirroring (VM) is evaluated. VM is a technique that combines multiple 2D views of a 3D scene into a single composite image by overlaying views onto virtual mirrors. Given multiple views of a scene, one view is augmented with the remaining views by placing virtual mirrors on the first view and overlaying onto them the corresponding remaining views. Unlike a standard array presentation, where 2D views are not integrated and simply placed adjacent to one another, the VM presentation preserves the relative location, orientation and scale between views. As such, it is our contention that humans will fare better at performing certain visual tasks, such as scene identification, when view...
It is common for 3D visualization systems to provide multiple points of view to a user, but there ha...
In contrast to virtual reality, which immerses the user in a wholly computergenerated perceptual env...
Our eyes have evolved with perspective optics. Because of this, perspective images seem somewhat nat...
The way humans visualize and interact with visual data affects how that data is processed. The curr...
Abstract MR-mirror is a novel Mixed-Reality (MR) display system created by using real and virtual mi...
The use of different media from photography to virtual reality may provide a user with an extraordin...
This thesis investigates visual, spatial and temporal qualities of video based reconstruction with r...
Abstract: The recent diffusion of the stereoscopic 3D technologies has yielded the development of af...
The use of different media such as photography and virtual reality combined with different presentat...
Virtual Reality (VR) has fundamentally changed how we can perceive three-dimensional (3D) objects in...
The Human Visual System (HVS) is a key part of the rendering pipeline. The human eye is only capable...
Multi-user virtual reality systems enable natural interaction with shared virtual worlds. Users can ...
This study examines the effectiveness of four techniques to assist scientists in evaluating multidim...
This paper introduces the idea of using real mirrors in combination with rear-projection systems for...
Three dimensional (3D) displays typically rely on stereo disparity, requiring specialized hardware t...
It is common for 3D visualization systems to provide multiple points of view to a user, but there ha...
In contrast to virtual reality, which immerses the user in a wholly computergenerated perceptual env...
Our eyes have evolved with perspective optics. Because of this, perspective images seem somewhat nat...
The way humans visualize and interact with visual data affects how that data is processed. The curr...
Abstract MR-mirror is a novel Mixed-Reality (MR) display system created by using real and virtual mi...
The use of different media from photography to virtual reality may provide a user with an extraordin...
This thesis investigates visual, spatial and temporal qualities of video based reconstruction with r...
Abstract: The recent diffusion of the stereoscopic 3D technologies has yielded the development of af...
The use of different media such as photography and virtual reality combined with different presentat...
Virtual Reality (VR) has fundamentally changed how we can perceive three-dimensional (3D) objects in...
The Human Visual System (HVS) is a key part of the rendering pipeline. The human eye is only capable...
Multi-user virtual reality systems enable natural interaction with shared virtual worlds. Users can ...
This study examines the effectiveness of four techniques to assist scientists in evaluating multidim...
This paper introduces the idea of using real mirrors in combination with rear-projection systems for...
Three dimensional (3D) displays typically rely on stereo disparity, requiring specialized hardware t...
It is common for 3D visualization systems to provide multiple points of view to a user, but there ha...
In contrast to virtual reality, which immerses the user in a wholly computergenerated perceptual env...
Our eyes have evolved with perspective optics. Because of this, perspective images seem somewhat nat...