This paper focuses on the identication and on the perception of facial action units displayed alone as well as the meaning decoding and the perception of full face synthesized expressions of laughter. We argue that the adequate representation of single action units is important in the decoding and the perception of the full face expressions. In particular we focus on three factors that may in uence the identication and the perception of single actions and full face expressions: their presentation mode (static vs. dynamic), their intensity, and the presence of wrinkles. For the purpose of this study we used a hybrid approach for animation synthesis that combines data-driven and procedural animations with synthesized wrinkles generated using ...
Face recognition is a crucial matter in understanding what message did someone wanted to tell or wha...
In this paper we focus on three aspects of multimodal expressions of laughter. First, we propose a p...
Most socially interactive virtual agents that generate facial expressions lack critical visual featu...
This article focuses on the identification and perception of facial action units displayed alone as ...
In this paper, we study perception of intensity in-congruence between auditory and visual modalities...
Virtual characters in games are becoming more and more realistic, with recent advances for instance ...
Abstract—In this paper, we study perception of intensity in-congruence between auditory and visual m...
Joyful laughter is the only laughter type that has received sufficient validation in terms of morpho...
Facial animation has reached a high level of photorealism. Skin is rendered with grain and transluce...
In many applications, such as conversational agents, virtual reality, movies, and games, animated fa...
Motion capture-based facial animation has recently gained popularity in many applications, such as m...
Face recognition is a crucial matter in understanding what message did someone wanted to tell or wha...
WOSInternational audienceFacial animations are essential to enhance the realism and the credibility ...
International audienceLaughter is an important communicative signal in human-human communication. It...
The human face is capable of producing an astonishing variety of expressionsexpressions for which s...
Face recognition is a crucial matter in understanding what message did someone wanted to tell or wha...
In this paper we focus on three aspects of multimodal expressions of laughter. First, we propose a p...
Most socially interactive virtual agents that generate facial expressions lack critical visual featu...
This article focuses on the identification and perception of facial action units displayed alone as ...
In this paper, we study perception of intensity in-congruence between auditory and visual modalities...
Virtual characters in games are becoming more and more realistic, with recent advances for instance ...
Abstract—In this paper, we study perception of intensity in-congruence between auditory and visual m...
Joyful laughter is the only laughter type that has received sufficient validation in terms of morpho...
Facial animation has reached a high level of photorealism. Skin is rendered with grain and transluce...
In many applications, such as conversational agents, virtual reality, movies, and games, animated fa...
Motion capture-based facial animation has recently gained popularity in many applications, such as m...
Face recognition is a crucial matter in understanding what message did someone wanted to tell or wha...
WOSInternational audienceFacial animations are essential to enhance the realism and the credibility ...
International audienceLaughter is an important communicative signal in human-human communication. It...
The human face is capable of producing an astonishing variety of expressionsexpressions for which s...
Face recognition is a crucial matter in understanding what message did someone wanted to tell or wha...
In this paper we focus on three aspects of multimodal expressions of laughter. First, we propose a p...
Most socially interactive virtual agents that generate facial expressions lack critical visual featu...