Abstract—Finger exoskeletons, haptic devices, and aug-mented reality applications demand an accurate, robust, and fast estimation of finger pose. We present a novel finger pose estimation method using a motion capture system. The method combines system identification and state estimation in a unified framework. The system identification stage investigates the accurate model of a finger, and the state estimation stage tracks the finger pose with the Extended Kalman Filter (EKF) algo-rithm based on the model obtained in the system identification stage. The algorithm is validated by simulation and experiment. The experimental results show that the method can robustly estimate the finger pose at a high frequency (greater than 1 Khz) in presence...
Abstract. Hand pose estimation is an important task in areas such as human computer interaction (HCI...
Abstract. This paper presents a novel approach to reliably tracking multiple fingertips simultaneous...
Using hand gestures as input in human–computer interaction is of ever-increasing interest. Markerles...
Motion capture, or motion tracking, describes the process of recording movement of objects. Motion c...
The wrist plays a fundamental role in reaching and grasping actions, i.e. it guides the hand to the ...
The aim of this thesis is to address the challenge of real-time pose estimation of the hand. Specifi...
In this paper we present a model-based framework for hand pose estimation, which relies on the depth...
Visually capturing human hand motion requires estimating the 3D hand global pose as well as its loca...
It is difficult to visually track a user's hand because of the many degrees of freedom (DOF) a h...
Abstract. Immersive virtual environments with life-like interaction capabilities have very demanding...
The authors introduce you in this paper, not the method of imitation learning itself, but the method...
Finger motion capturing systems have a wide variety of applications such as telerobotics, rehabilita...
A new dataglove is developed and presented. Inertial sensors are placed on various hand and finger s...
[[abstract]]This paper presents a real-time Kinect-based hand pose estimation method. Different from...
Precise teleoperation of deztrous robotic hands b y hand masters requires an accurate human hand mod...
Abstract. Hand pose estimation is an important task in areas such as human computer interaction (HCI...
Abstract. This paper presents a novel approach to reliably tracking multiple fingertips simultaneous...
Using hand gestures as input in human–computer interaction is of ever-increasing interest. Markerles...
Motion capture, or motion tracking, describes the process of recording movement of objects. Motion c...
The wrist plays a fundamental role in reaching and grasping actions, i.e. it guides the hand to the ...
The aim of this thesis is to address the challenge of real-time pose estimation of the hand. Specifi...
In this paper we present a model-based framework for hand pose estimation, which relies on the depth...
Visually capturing human hand motion requires estimating the 3D hand global pose as well as its loca...
It is difficult to visually track a user's hand because of the many degrees of freedom (DOF) a h...
Abstract. Immersive virtual environments with life-like interaction capabilities have very demanding...
The authors introduce you in this paper, not the method of imitation learning itself, but the method...
Finger motion capturing systems have a wide variety of applications such as telerobotics, rehabilita...
A new dataglove is developed and presented. Inertial sensors are placed on various hand and finger s...
[[abstract]]This paper presents a real-time Kinect-based hand pose estimation method. Different from...
Precise teleoperation of deztrous robotic hands b y hand masters requires an accurate human hand mod...
Abstract. Hand pose estimation is an important task in areas such as human computer interaction (HCI...
Abstract. This paper presents a novel approach to reliably tracking multiple fingertips simultaneous...
Using hand gestures as input in human–computer interaction is of ever-increasing interest. Markerles...