We introduce new metrics to help explain 3D pointing device movement characteristics. We present a study to assess these by comparing two cursor control modes using a Sony PS Move. “Laser ” mode used ray casting, while “position ” mode mapped absolute device movement to cursor position. Mouse pointing was also included, and all techniques were also analyzed with existing 2D accuracy measures. Results suggest that position mode shows promise due to its accurate and smooth pointer movements. Our 3D movement metrics do not correlate well with performance, but may be beneficial in understanding how devices are used. Categories and Subject Descriptors H.5.2 Information interfaces and presentation (e.g., HCI): Use
Due to the increased popularity of virtual environment (VE) technology and its potential to develop ...
International audiencePointing on screen edges is a frequent task in our everyday use of computers. ...
We investigate the effects of input device latency and spatial jitter on 2D pointing tasks and a 3D ...
We introduce new metrics to help explain 3D pointing device movement characteristics. We present a s...
?Point and click? interactions remain one of the key features of graphical user interfaces (GUIs). P...
"Point and click" interactions remain one of the key features of graphical user interfaces (GUIs). P...
The use of large displays is becoming increasingly prevalent, but development of the usability of th...
In this paper we present the results from an experiment designed to characterize the Leap Motion mov...
We compared two remote pointing techniques to two mouse pointing techniques using both with a stereo...
People with motion-impairments can often have difficulty with accurate control of standard pointing ...
<p>In this paper we present the results from an experiment designed to characterize the Leap Motion ...
This study evaluated remote pointing devices for testing that are applicable to interactive TV (iTV)...
We present a study investigating the influence of visual aids on 3D point selection tasks. In a Fitt...
Pointing at displays from a distance is becoming a common method of interacting with computer appli...
An analysis of cursor positioning may provide guidelines for improvements in cursor control. Four ex...
Due to the increased popularity of virtual environment (VE) technology and its potential to develop ...
International audiencePointing on screen edges is a frequent task in our everyday use of computers. ...
We investigate the effects of input device latency and spatial jitter on 2D pointing tasks and a 3D ...
We introduce new metrics to help explain 3D pointing device movement characteristics. We present a s...
?Point and click? interactions remain one of the key features of graphical user interfaces (GUIs). P...
"Point and click" interactions remain one of the key features of graphical user interfaces (GUIs). P...
The use of large displays is becoming increasingly prevalent, but development of the usability of th...
In this paper we present the results from an experiment designed to characterize the Leap Motion mov...
We compared two remote pointing techniques to two mouse pointing techniques using both with a stereo...
People with motion-impairments can often have difficulty with accurate control of standard pointing ...
<p>In this paper we present the results from an experiment designed to characterize the Leap Motion ...
This study evaluated remote pointing devices for testing that are applicable to interactive TV (iTV)...
We present a study investigating the influence of visual aids on 3D point selection tasks. In a Fitt...
Pointing at displays from a distance is becoming a common method of interacting with computer appli...
An analysis of cursor positioning may provide guidelines for improvements in cursor control. Four ex...
Due to the increased popularity of virtual environment (VE) technology and its potential to develop ...
International audiencePointing on screen edges is a frequent task in our everyday use of computers. ...
We investigate the effects of input device latency and spatial jitter on 2D pointing tasks and a 3D ...