Very little research has been conducted so far into the general problem of producing a 3D soundscape consis-tent with the visual content of a 3D-stereoscopic movie. First, the following 3D sound reproduction techniques are reviewed: Vector Base Amplitude Panning (VBAP), binaural and transaural techniques, Wave Field Synthe-sis (WFS) and Ambisonics. Second, the new challenges of 3D cinema are introduced. Third, we reconsider each 3D audio technique in the light of these challenges. We find that, at least in theory, a completely person-alized soundscape is needed and that, due to various technical reasons, only binaural reproduction through headphones is able to accurately produce a 3D sound-scape consistent with a 3D-stereo movie in a theate...
This paper considers the impact of binaural 3D audio on several kinds of applications, classified ac...
Binaural sound technology marks a new frontier for cinema: 3D-like sound. It provides an audience wi...
This paper describes a novel method to simulate an multi-channel audio experience using stereo headp...
peer reviewedVery little research has been conducted so far into the general problem of producing a ...
Very little research has been done so far in producing 3D sound and audio that are consistent with t...
Virtually no research has been performed to date on the production of a 3D soundscape consistent wit...
With the recent emergence of digital 3-D stereoscopic films, the image has been increasingly the foc...
This presentation introduces two different research projects dealing with 3D audio for 3D-stereoscop...
While 3D cinema is becoming more and more established, little effort has focused on the general prob...
With the recent emergence of digital 3D stereoscopic films, the image has been increasingly the focu...
This chapter gives an overview of the state-of-play of sound for 3D films and explores the industry ...
The following paper provides an overview of an alternative method of recording 3D sound scenes using...
Immersive audio is devoted to offering a new perceptual experience for the users and a lot more poss...
Ambisonics is a 3D recording and playback method that is based on the representation of the sound fi...
Stereoscopic 3D (S3D) cinema has been the subject of experimentation for more than a century. Many a...
This paper considers the impact of binaural 3D audio on several kinds of applications, classified ac...
Binaural sound technology marks a new frontier for cinema: 3D-like sound. It provides an audience wi...
This paper describes a novel method to simulate an multi-channel audio experience using stereo headp...
peer reviewedVery little research has been conducted so far into the general problem of producing a ...
Very little research has been done so far in producing 3D sound and audio that are consistent with t...
Virtually no research has been performed to date on the production of a 3D soundscape consistent wit...
With the recent emergence of digital 3-D stereoscopic films, the image has been increasingly the foc...
This presentation introduces two different research projects dealing with 3D audio for 3D-stereoscop...
While 3D cinema is becoming more and more established, little effort has focused on the general prob...
With the recent emergence of digital 3D stereoscopic films, the image has been increasingly the focu...
This chapter gives an overview of the state-of-play of sound for 3D films and explores the industry ...
The following paper provides an overview of an alternative method of recording 3D sound scenes using...
Immersive audio is devoted to offering a new perceptual experience for the users and a lot more poss...
Ambisonics is a 3D recording and playback method that is based on the representation of the sound fi...
Stereoscopic 3D (S3D) cinema has been the subject of experimentation for more than a century. Many a...
This paper considers the impact of binaural 3D audio on several kinds of applications, classified ac...
Binaural sound technology marks a new frontier for cinema: 3D-like sound. It provides an audience wi...
This paper describes a novel method to simulate an multi-channel audio experience using stereo headp...