We present a novel, yet simple, method for stabilization of normal forces. A normal stabilization term, carefully designed from hypotheses about interactive usability, is added to the contact force problem. Further, we propose friction stabilization as a completely new stabilization paradigm in interactive simulation. We present a compar-ison between our normal stabilization method and the Baumgarte stabilization method under extreme interactive conditions. Preliminary results on friction stabilization are presented, showing both the potential advantages of the method and that there is still work to be done
Dynamic simulation of multibody systems plays an important role in a wide range of fields, from robo...
International audienceA new approach for computing resting contact forces between solids is presente...
Dynamic simulation of multibody systems plays an important role in a wide range of fields, from robo...
We present techniques for constructing an interactive rigid body simulation system, and describe ou...
We present techniques for constructing an interactive rigid body simulation system, and describe ou...
A new approach for computing resting contact forces between solids is presented, which handles both ...
Algorithms and computational complexity measures for simulating the motion of contacting bodies with...
In interactive physical simulation, contact forces are applied to prevent rigid bodies from penetra...
International audienceA new approach for computing resting contact forces between solids is presente...
A new algorithm for computing contact forces between solid objects with friction is presented. The a...
An algorithm to improve the accuracy and stability of rigid-body contact force calculation is presen...
Abstract—A new computer haptics algorithm to be used in general interactive manipulations of deforma...
The use of rigid body models during frictional contact i s often justified by proving the existence ...
This paper presents an effective approach to extract and selectively augment normal and tangential f...
In rigid body simulation, one must distinguish between contacts (so-called unilateral constraints) a...
Dynamic simulation of multibody systems plays an important role in a wide range of fields, from robo...
International audienceA new approach for computing resting contact forces between solids is presente...
Dynamic simulation of multibody systems plays an important role in a wide range of fields, from robo...
We present techniques for constructing an interactive rigid body simulation system, and describe ou...
We present techniques for constructing an interactive rigid body simulation system, and describe ou...
A new approach for computing resting contact forces between solids is presented, which handles both ...
Algorithms and computational complexity measures for simulating the motion of contacting bodies with...
In interactive physical simulation, contact forces are applied to prevent rigid bodies from penetra...
International audienceA new approach for computing resting contact forces between solids is presente...
A new algorithm for computing contact forces between solid objects with friction is presented. The a...
An algorithm to improve the accuracy and stability of rigid-body contact force calculation is presen...
Abstract—A new computer haptics algorithm to be used in general interactive manipulations of deforma...
The use of rigid body models during frictional contact i s often justified by proving the existence ...
This paper presents an effective approach to extract and selectively augment normal and tangential f...
In rigid body simulation, one must distinguish between contacts (so-called unilateral constraints) a...
Dynamic simulation of multibody systems plays an important role in a wide range of fields, from robo...
International audienceA new approach for computing resting contact forces between solids is presente...
Dynamic simulation of multibody systems plays an important role in a wide range of fields, from robo...