Abstract. The method of calculating Fitts ’ throughput is detailed, considering task characteristics, the speed-accuracy trade-off, data collection, and data aggregation. The goal is to bring consistency to the method of calculation and thereby strengthen between-study comparisons where throughput is used as a dependent measure. In addition, the distinction between indirect and direct pointing devices is elaborated using the examples of a mouse as an indirect pointing device and a finger as a direct pointing device. An experiment with 16 participants using a smart phone was conducted as an empirical test of direct touch-based target selection. Overall, the throughput was 6.95 bps. This is a remarkable figure – about 50 % higher than accepte...
Latency in direct-touch systems creates a spatial gap be-tween the finger and the digital object whe...
Part 1: Long and Short PapersInternational audienceTouchscreens are the dominant input device for sm...
Abstract. Touchscreens are the dominant input device for smartphones and learning about smartphone u...
User performance with a tabletop display was tested using touch-based and mouse-based interaction in...
User performance with a tabletop display was tested using touch-based and mouse-based interaction in...
DoctorIn Fitts’ law, motor throughputis defined as the index of difficulty divided by corresponding ...
Three studies were conducted comparing speed of performance, error rates, and user preference ratin...
It is often claimed that touch-capable devices are more usable and faster than their non-touch-capab...
Pointing involving fingers has been speculated to be faster and more accurate than pointing involvin...
Gaze input has been a promising substitute for mouse input for point and select interactions. Indivi...
Abstract: There is a nearly limitless variety of alternatives to the traditional computer mouse, inc...
An experiment is described comparing three devices (a mouse, a trackball, and a stylus with tablet) ...
Various methods and measures have been developed to assess the quality of input devices and interact...
This thesis investigates how people select items from a computer display using the mouse input devic...
This paper describes a two-phase study conducted to determine optimal target sizes for one-handed th...
Latency in direct-touch systems creates a spatial gap be-tween the finger and the digital object whe...
Part 1: Long and Short PapersInternational audienceTouchscreens are the dominant input device for sm...
Abstract. Touchscreens are the dominant input device for smartphones and learning about smartphone u...
User performance with a tabletop display was tested using touch-based and mouse-based interaction in...
User performance with a tabletop display was tested using touch-based and mouse-based interaction in...
DoctorIn Fitts’ law, motor throughputis defined as the index of difficulty divided by corresponding ...
Three studies were conducted comparing speed of performance, error rates, and user preference ratin...
It is often claimed that touch-capable devices are more usable and faster than their non-touch-capab...
Pointing involving fingers has been speculated to be faster and more accurate than pointing involvin...
Gaze input has been a promising substitute for mouse input for point and select interactions. Indivi...
Abstract: There is a nearly limitless variety of alternatives to the traditional computer mouse, inc...
An experiment is described comparing three devices (a mouse, a trackball, and a stylus with tablet) ...
Various methods and measures have been developed to assess the quality of input devices and interact...
This thesis investigates how people select items from a computer display using the mouse input devic...
This paper describes a two-phase study conducted to determine optimal target sizes for one-handed th...
Latency in direct-touch systems creates a spatial gap be-tween the finger and the digital object whe...
Part 1: Long and Short PapersInternational audienceTouchscreens are the dominant input device for sm...
Abstract. Touchscreens are the dominant input device for smartphones and learning about smartphone u...