Contract bridge is an example of an incomplete information game for which computers typically do not perform better than expert human bridge players. In particular, the typi-cal bidding decisions of human bridge players are difficult to mimic with a computer program, and thus automatic bridge bidding remains to be a challenging research problem. Cur-rently, the possibility of automatic bidding without mimick-ing human players has not been fully studied. In this work, we take an initiative to study such a possibility for the specific problem of bidding without competition. We propose a novel learning framework to let a computer program learn its own bidding decisions. The framework transforms the bidding problem into a learning problem, and ...
A result of Bulow and Klemperer has suggested that auctions may be a better tool to obtain an effici...
Two-player zero-sum "graph games" are central in logic, verification, and multi-agent systems. The g...
The goal of the thesis is to improve the existing Editor and Simulator applications that have been c...
Bridge bidding is considered to be one of the most difficult problems for gameplaying programs. It i...
Bridge bidding is considered to be one of the most difficult problems for game-playing programs. It ...
The objective of this study is to explore the possibility of capturing the reasoning process used in...
Computerizing the game of Bridge has not yet met with much success. The efforts to date have fallen ...
We argue that bidding in the game of Contract Bridge can profitably be regarded as a micro-world sui...
In this paper we argue that bidding in the game of Contract Bridge can profitably be regarded as a m...
Although previous research efforts have developed models to assist contractors in different bidding ...
This article studies the possibilities for Q-learning to learn the bidding in the card-game bridge. ...
Conference ICAI’05 Problems of incomplete information include a component of unknown information. We...
Although game-tree search works well in perfect-information games, it is less suitable for imperfect...
Abstract: In the paper we present a decision model for bidding in the card game four-player tarok. T...
The latest world-championship competition for computer bridge programs was the Baron Barclay World B...
A result of Bulow and Klemperer has suggested that auctions may be a better tool to obtain an effici...
Two-player zero-sum "graph games" are central in logic, verification, and multi-agent systems. The g...
The goal of the thesis is to improve the existing Editor and Simulator applications that have been c...
Bridge bidding is considered to be one of the most difficult problems for gameplaying programs. It i...
Bridge bidding is considered to be one of the most difficult problems for game-playing programs. It ...
The objective of this study is to explore the possibility of capturing the reasoning process used in...
Computerizing the game of Bridge has not yet met with much success. The efforts to date have fallen ...
We argue that bidding in the game of Contract Bridge can profitably be regarded as a micro-world sui...
In this paper we argue that bidding in the game of Contract Bridge can profitably be regarded as a m...
Although previous research efforts have developed models to assist contractors in different bidding ...
This article studies the possibilities for Q-learning to learn the bidding in the card-game bridge. ...
Conference ICAI’05 Problems of incomplete information include a component of unknown information. We...
Although game-tree search works well in perfect-information games, it is less suitable for imperfect...
Abstract: In the paper we present a decision model for bidding in the card game four-player tarok. T...
The latest world-championship competition for computer bridge programs was the Baron Barclay World B...
A result of Bulow and Klemperer has suggested that auctions may be a better tool to obtain an effici...
Two-player zero-sum "graph games" are central in logic, verification, and multi-agent systems. The g...
The goal of the thesis is to improve the existing Editor and Simulator applications that have been c...