Identifying the root causes of failures is one of the most time-consuming and tedious components of program debugging. Many automated approaches have been proposed to facilitate program debugging. Relative debugging is one of them. In relative debugging, a faulty program is debugged by comparing it to a reference implementation, which is assumed to be correct. Both programs are executed in parallel. The executions are interrupted at certain points during executions. The states of the programs at the point of interruption are then compared and the differences (if any) are visualized as a debugging aid. One downside of existing relative debugging approaches is that they only compare program states, without taking the history of events causing...
Abstract—Consider the execution of a failing program as a sequence of program states. Each state ind...
This paper discusses a new debugging strategy for parallel programs, called parallel relative debugg...
Because large scientific codes are rarely static objects, developers are often faced with the tediou...
Relative Debugging is a paradigm that assists users to locate errors in programs that have been corr...
This dissertation presents a comprehensive solution to the problem of debugging of parallel programs...
This dissertation presents a comprehensive solution to the problem of debugging of parallel programs...
This dissertation presents a comprehensive solution to the problem of debugging of parallel programs...
Relative debugging is a system which allows a programmer to compare the state of two executing progr...
Detecting and isolating bugs that arise only at high processor counts is a challenging task. Over a ...
In this paper, we propose an automated debugging technique that explains a failure by computing its ...
This paper discusses the use of "relative debugging" as a technique for locating errors in...
Debugging, which entails locating program faults responsible for a program failure, is more difficul...
Reproducing a failure is the first and most important step in debugging because it enables us to und...
The ever-increasing parallelism in computer systems has made software more prone to concurrency fail...
The ever-increasing parallelism in computer systems has made software more prone to concurrency fail...
Abstract—Consider the execution of a failing program as a sequence of program states. Each state ind...
This paper discusses a new debugging strategy for parallel programs, called parallel relative debugg...
Because large scientific codes are rarely static objects, developers are often faced with the tediou...
Relative Debugging is a paradigm that assists users to locate errors in programs that have been corr...
This dissertation presents a comprehensive solution to the problem of debugging of parallel programs...
This dissertation presents a comprehensive solution to the problem of debugging of parallel programs...
This dissertation presents a comprehensive solution to the problem of debugging of parallel programs...
Relative debugging is a system which allows a programmer to compare the state of two executing progr...
Detecting and isolating bugs that arise only at high processor counts is a challenging task. Over a ...
In this paper, we propose an automated debugging technique that explains a failure by computing its ...
This paper discusses the use of "relative debugging" as a technique for locating errors in...
Debugging, which entails locating program faults responsible for a program failure, is more difficul...
Reproducing a failure is the first and most important step in debugging because it enables us to und...
The ever-increasing parallelism in computer systems has made software more prone to concurrency fail...
The ever-increasing parallelism in computer systems has made software more prone to concurrency fail...
Abstract—Consider the execution of a failing program as a sequence of program states. Each state ind...
This paper discusses a new debugging strategy for parallel programs, called parallel relative debugg...
Because large scientific codes are rarely static objects, developers are often faced with the tediou...