This study of mobile persuasion system explores the use of a mobile phone, when attached to an everyday object used by an everyday behavior, becomes a tool to sense and influ-ence that behavior. This mobile persuasion system, called Playful Bottle system, makes use of a mobile phone at-tached to an everyday drinking mug and motivates office workers to drink healthy quantities of water. A camera and accelerometer sensors in the phone are used to build a vi-sion/motion-based water intake tracker to detect the amount and regularity of water consumed by the user. Additionally, the phone includes hydration games in which natural drink-ing actions are used as game input. Two hydration games are developed: a single-user TreeGame with automated com...
Smartphone overuse can lead to a series of physical, mental and social disturbances. This problem is...
People often hear that in high school the younger students of using mobile phones is really very com...
The study sought to determine the effectiveness of a cognitive behavioral game design (CBGD) based m...
This paper presents the lessons learned in designing and evaluating a social persuasion system. This...
[[abstract]]This paper presents the lessons learned in designing and evaluating a social persuasion ...
People are often involved in situations where they are required to interact with a group of stranger...
Background: Problem drinking is a worldwide concern and a comorbid health problem for psychiatric il...
Background: Problem drinking is a worldwide concern and is often a comorbid health problem for psych...
The aim of this workshop is to provide a focal point for research and technology dedicated to persua...
Abstract. We investigate the design of computer games for mobile phones to raise awareness for envir...
Alcohol consumption has been accepted as a norm in our society, its excessive consumption comes with...
Water is essential to life, but it is becoming inadequate, even in Europe. In central, western, and ...
Grounded in cognitive semantics in cognitive science and the psychology of emotion, this paper first...
Several systems for treating alcohol-use disorders (AUDs) exist that operate on mobile phones. These...
Abstract. The increasing health problems of the western world underline the need to encourage daily ...
Smartphone overuse can lead to a series of physical, mental and social disturbances. This problem is...
People often hear that in high school the younger students of using mobile phones is really very com...
The study sought to determine the effectiveness of a cognitive behavioral game design (CBGD) based m...
This paper presents the lessons learned in designing and evaluating a social persuasion system. This...
[[abstract]]This paper presents the lessons learned in designing and evaluating a social persuasion ...
People are often involved in situations where they are required to interact with a group of stranger...
Background: Problem drinking is a worldwide concern and a comorbid health problem for psychiatric il...
Background: Problem drinking is a worldwide concern and is often a comorbid health problem for psych...
The aim of this workshop is to provide a focal point for research and technology dedicated to persua...
Abstract. We investigate the design of computer games for mobile phones to raise awareness for envir...
Alcohol consumption has been accepted as a norm in our society, its excessive consumption comes with...
Water is essential to life, but it is becoming inadequate, even in Europe. In central, western, and ...
Grounded in cognitive semantics in cognitive science and the psychology of emotion, this paper first...
Several systems for treating alcohol-use disorders (AUDs) exist that operate on mobile phones. These...
Abstract. The increasing health problems of the western world underline the need to encourage daily ...
Smartphone overuse can lead to a series of physical, mental and social disturbances. This problem is...
People often hear that in high school the younger students of using mobile phones is really very com...
The study sought to determine the effectiveness of a cognitive behavioral game design (CBGD) based m...