Computer vision enables camera data to be utilized in user interfaces to analyze the 3-D context and automati-cally detect the user intentions. Using cameras as an in-put modality provides single-handed operations in which the users ’ actions are recognized without interactions with the screen or keypad. In this context, we have constructed a real-time mobile application prototype where the user’s position and gaze is determined in real time, a technique that enables the display of true three-dimensional objects even on a typical 2-D LCD screen. We have defined a series of interaction methods where the user’s motion and cam-era input realistically control the viewpoint on a 3-D scene. The head movement and gaze can be used to interact with ...
3D environments are commonplace in applications for simulation, gaming and design. However, interact...
A new face tracking algorithm, and a human-computer interaction technique based on this algorithm, a...
Pfeiffer T, Memili C, Renner P. Capturing and Visualizing Eye Movements in 3D Environments. In: Pfei...
Computer vision enables camera data to be utilized in user interfaces to analyze the 3-D context and...
Mobile virtual environments, with real-time 3D and 2D graphics, are now possible on smart phone and ...
Prix du meilleur article long de recherche - Vidéo démo (http://youtu.be/19XZJa15hOs?hd=1) - Session...
This paper presents a system for real-time analysis of 3D gaze data arising in mobile applications. ...
Abstract. Mobile virtual environments, with real-time 3D and 2D graphics, are now possible on smart ...
Abstract. Mobile virtual environments, with real-time 3D and 2D graphics, are now possible on smart ...
Natural feature-based approaches are still challenging for mobile applications (e. g., mobile augmen...
Use of 3-D human motion sensing without physical restrictions is the most promising approach to real...
Gaze analysis gives us detailed information on the visual attention of a person. Further insights in...
Computer graphics and vision have attracted much attention in the world of multimedia. One area is i...
Computer graphics and vision have attracted much attention in the world of multimedia. One area is i...
[eng] Camera-based interfaces in mobile devices are starting to be used in games and apps, but few w...
3D environments are commonplace in applications for simulation, gaming and design. However, interact...
A new face tracking algorithm, and a human-computer interaction technique based on this algorithm, a...
Pfeiffer T, Memili C, Renner P. Capturing and Visualizing Eye Movements in 3D Environments. In: Pfei...
Computer vision enables camera data to be utilized in user interfaces to analyze the 3-D context and...
Mobile virtual environments, with real-time 3D and 2D graphics, are now possible on smart phone and ...
Prix du meilleur article long de recherche - Vidéo démo (http://youtu.be/19XZJa15hOs?hd=1) - Session...
This paper presents a system for real-time analysis of 3D gaze data arising in mobile applications. ...
Abstract. Mobile virtual environments, with real-time 3D and 2D graphics, are now possible on smart ...
Abstract. Mobile virtual environments, with real-time 3D and 2D graphics, are now possible on smart ...
Natural feature-based approaches are still challenging for mobile applications (e. g., mobile augmen...
Use of 3-D human motion sensing without physical restrictions is the most promising approach to real...
Gaze analysis gives us detailed information on the visual attention of a person. Further insights in...
Computer graphics and vision have attracted much attention in the world of multimedia. One area is i...
Computer graphics and vision have attracted much attention in the world of multimedia. One area is i...
[eng] Camera-based interfaces in mobile devices are starting to be used in games and apps, but few w...
3D environments are commonplace in applications for simulation, gaming and design. However, interact...
A new face tracking algorithm, and a human-computer interaction technique based on this algorithm, a...
Pfeiffer T, Memili C, Renner P. Capturing and Visualizing Eye Movements in 3D Environments. In: Pfei...