Abstract—In order to deliver information effectively, virtual human demonstrators must be able to address complex spatial constraints and at the same time replicate motion coordination patterns observed in human-human interactions. We introduce in this paper a whole-body motion planning and synthesis framework that coordinates locomotion, body positioning, action execution and gaze behavior for generic demonstration tasks among obstacles. Human-like solutions are achieved with a coordination model extracted from experiments with human subjects. Given an observer location and a target demonstration to be performed, the proposed planner automatically identifies body placements respecting visibility constraints, locomotion accessibility, and a...
The objective of this project is learning high-level manipulation planning skills from humans and tr...
This paper presents an approach to automatically compute animations for virtual (human or robot) man...
We present a new algorithm to generate plausible motions for high-DOF human-like articulated figures...
Abstract. In order to deliver information effectively, virtual human demonstra-tors must be able to ...
A huge collection of character animation techniques has been developed to date and impressive result...
Autonomous virtual characters are important in a growing number of applications ranging from simulat...
Abstract—We introduce an approach for enabling sampling-based planners to compute motions with human...
Abstract. In this work, a strategy to automatically generate eye-believable motions for a virtual ch...
Planning the motions of a virtual character with high quality and control is a difficult challenge. ...
Human motion animation has applications in a wide variety of fields. For example, animating motions ...
Figure 1: Our planner produces collision-free walking motions allowing reaching the handle, opening ...
International audienceWith robotics hardware becoming more and more safe and compliant, robots are n...
This paper presents a method for animating human characters, especially dedicated to walk planning p...
Virtual worlds, to become more lively and appealing, are typically populated by large crowds of virt...
We present a novel framework for motion planning of rigid and articulated robots in complex, dynamic...
The objective of this project is learning high-level manipulation planning skills from humans and tr...
This paper presents an approach to automatically compute animations for virtual (human or robot) man...
We present a new algorithm to generate plausible motions for high-DOF human-like articulated figures...
Abstract. In order to deliver information effectively, virtual human demonstra-tors must be able to ...
A huge collection of character animation techniques has been developed to date and impressive result...
Autonomous virtual characters are important in a growing number of applications ranging from simulat...
Abstract—We introduce an approach for enabling sampling-based planners to compute motions with human...
Abstract. In this work, a strategy to automatically generate eye-believable motions for a virtual ch...
Planning the motions of a virtual character with high quality and control is a difficult challenge. ...
Human motion animation has applications in a wide variety of fields. For example, animating motions ...
Figure 1: Our planner produces collision-free walking motions allowing reaching the handle, opening ...
International audienceWith robotics hardware becoming more and more safe and compliant, robots are n...
This paper presents a method for animating human characters, especially dedicated to walk planning p...
Virtual worlds, to become more lively and appealing, are typically populated by large crowds of virt...
We present a novel framework for motion planning of rigid and articulated robots in complex, dynamic...
The objective of this project is learning high-level manipulation planning skills from humans and tr...
This paper presents an approach to automatically compute animations for virtual (human or robot) man...
We present a new algorithm to generate plausible motions for high-DOF human-like articulated figures...