Abstract—Computational intelligence competitions have re-cently gained a lot of interest. These contests motivate and encourage researchers to participate on them, and to apply their work areas to specific games. During the last two years, one of the most popular competitions held on Computational Intelligence in Games conferences is the Car Racing Competi-tion. This competition combines the fun of driving to win and the challenge of obtaining autonomous driving, which is known as a very difficult problem and faced by a lot of researches from different perspectives. For this competition, we have developed a controller with fuzzy rules and fuzzy sets for input and output, which were evolved using a genetic algorithm in order to optimise lap ...
Designing a fuzzy system involves defining membership functions and constructing rules. Carrying out...
International audienceThis work presents a driving system designed for virtual racing situations. It...
Conference paperThis paper discusses the use of a Genetic Algorithm (GA) to evolve waypoint-based ra...
IEEE Symposium on Computational Intelligence and Games. Perth, Australia, 15-18 December 2008.The te...
Ponencia de la conferencia "17th International Conference on Information Processing and Management o...
International audienceVideogame-based competitions have been the target of considerable interest amo...
Abstract — We have built a fuzzy autonomous car control system for navigating bends as smoothly as p...
Car Racing competitions are becoming increasingly popular in the field of com-putational intelligenc...
The car racing game is a game that has always been popular from the past until now. where this game ...
This work presents a driving system designed for virtual racing situations. It is based on a complet...
This paper describes the simulated car racing competition that was arranged as part of the 2007 IEEE...
TheKAD(Knowledge Aided Design) tool is developed to predict the performance of an F1 car in differe...
Abstract. The techniques and the technologies supporting Automatic Vehicle Guidance are an important...
Researchers have been applying tional intelligence (AI/CI) methods to computer games. In this resear...
Towards automatic personalised content creation for racing games Abstract — Evolutionary algorithms ...
Designing a fuzzy system involves defining membership functions and constructing rules. Carrying out...
International audienceThis work presents a driving system designed for virtual racing situations. It...
Conference paperThis paper discusses the use of a Genetic Algorithm (GA) to evolve waypoint-based ra...
IEEE Symposium on Computational Intelligence and Games. Perth, Australia, 15-18 December 2008.The te...
Ponencia de la conferencia "17th International Conference on Information Processing and Management o...
International audienceVideogame-based competitions have been the target of considerable interest amo...
Abstract — We have built a fuzzy autonomous car control system for navigating bends as smoothly as p...
Car Racing competitions are becoming increasingly popular in the field of com-putational intelligenc...
The car racing game is a game that has always been popular from the past until now. where this game ...
This work presents a driving system designed for virtual racing situations. It is based on a complet...
This paper describes the simulated car racing competition that was arranged as part of the 2007 IEEE...
TheKAD(Knowledge Aided Design) tool is developed to predict the performance of an F1 car in differe...
Abstract. The techniques and the technologies supporting Automatic Vehicle Guidance are an important...
Researchers have been applying tional intelligence (AI/CI) methods to computer games. In this resear...
Towards automatic personalised content creation for racing games Abstract — Evolutionary algorithms ...
Designing a fuzzy system involves defining membership functions and constructing rules. Carrying out...
International audienceThis work presents a driving system designed for virtual racing situations. It...
Conference paperThis paper discusses the use of a Genetic Algorithm (GA) to evolve waypoint-based ra...