Figure 1: The Elastic-Arm is a body-mounted armature that provides egocentric passive haptic feedback. It presents an alternative to more complex active haptic devices that are generally less adapted to large immersive environments. In this example, a user performs a selection task by stretching his virtual arm using a combination of the Bubble and Go-Go techniques reimplemented with our system. Haptic feedback is known to improve 3D interaction in virtual envi-ronments but current haptic interfaces remain complex and tailored to desktop interaction. In this paper, we introduce the “Elastic-Arm”, a novel approach for incorporating haptic feedback in im-mersive virtual environments in a simple and cost-effective way. The Elastic-Arm is based...
International audienceThis paper presents a prototype of a hands-on immersive peripheral device for ...
International audienceThis paper presents a prototype of a hands-on immersive peripheral device for ...
International audienceThis paper presents a prototype of a hands-on immersive peripheral device for ...
National audienceHaptic feedback is known to improve 3D interaction in virtual environments but curr...
National audienceHaptic feedback is known to improve 3D interaction in virtual environments but curr...
National audienceHaptic feedback is known to improve 3D interaction in virtual environments but curr...
National audienceHaptic feedback is known to improve 3D interaction in virtual environments but curr...
National audienceHaptic feedback is known to improve 3D interaction in virtual environments but curr...
International audienceHaptic feedback is known to improve 3D interaction in virtual environments but...
International audienceHaptic feedback is known to improve 3D interaction in virtual environments but...
International audienceHaptic feedback is known to improve 3D interaction in virtual environments but...
International audienceHaptic feedback is known to improve 3D interaction in virtual environments but...
International audienceHaptic feedback is known to improve 3D interaction in virtual environments but...
We present HaptoBend, a novel shape-changing input device providing passive haptic feedback (PHF) fo...
Figure 1: Visuo-haptic manipulation as enabled by our novel approach called the “Virtual Mitten”. Ea...
International audienceThis paper presents a prototype of a hands-on immersive peripheral device for ...
International audienceThis paper presents a prototype of a hands-on immersive peripheral device for ...
International audienceThis paper presents a prototype of a hands-on immersive peripheral device for ...
National audienceHaptic feedback is known to improve 3D interaction in virtual environments but curr...
National audienceHaptic feedback is known to improve 3D interaction in virtual environments but curr...
National audienceHaptic feedback is known to improve 3D interaction in virtual environments but curr...
National audienceHaptic feedback is known to improve 3D interaction in virtual environments but curr...
National audienceHaptic feedback is known to improve 3D interaction in virtual environments but curr...
International audienceHaptic feedback is known to improve 3D interaction in virtual environments but...
International audienceHaptic feedback is known to improve 3D interaction in virtual environments but...
International audienceHaptic feedback is known to improve 3D interaction in virtual environments but...
International audienceHaptic feedback is known to improve 3D interaction in virtual environments but...
International audienceHaptic feedback is known to improve 3D interaction in virtual environments but...
We present HaptoBend, a novel shape-changing input device providing passive haptic feedback (PHF) fo...
Figure 1: Visuo-haptic manipulation as enabled by our novel approach called the “Virtual Mitten”. Ea...
International audienceThis paper presents a prototype of a hands-on immersive peripheral device for ...
International audienceThis paper presents a prototype of a hands-on immersive peripheral device for ...
International audienceThis paper presents a prototype of a hands-on immersive peripheral device for ...