Abstract—Computer games often take place in extensive virtual worlds, attractive for roaming and exploring. Unfortunately, current virtual cities can strongly hinder this kind of gameplay, since the buildings they feature typically have replicated inte-riors, or no interiors at all. Procedural content generation is becoming more established, with many techniques for automati-cally creating specific building elements. However, the integration of these techniques to form complete buildings is still largely unexplored, limiting their application to open game worlds. We propose a novel approach that integrates existing procedural techniques to generate such buildings. With minimal extensions, individual techniques can be coordinated to create b...
Creation of procedural 3D building models can significantly lessen the costs of modeling, since it a...
Massive procedural content creation, for example, for virtual urban environments, is a difficult, ye...
Creation of procedural 3D building models can significantly lessen the costs of modeling, since it a...
Computer games often take place in extensive virtual worlds, attractive for roaming and exploring. U...
Modern games often feature highly detailed urban environments. However, buildings are typically repr...
This thesis explores the procedural generation of 3D buildings from the floor plan all the way to the...
Modern games often feature highly detailed urban envi-ronments. However, buildings are typically rep...
With the increasing size of 3D environments manual modelling becomes a more and more difficult task ...
Design of game worlds is becoming more and more labor-intensive because of the increasing demand and...
Due to the recent advancement in procedural generation techniques, games are presenting players with...
This book presents a new procedural modelling methodology capable of producing traversable buildings...
With the ever increasing costs of manual content creation for 3D virtual worlds, the potential of ge...
Design of game worlds is becoming more and more labor-intensive because of the increasing demand and...
The technological developments in the last century have carried us from a few pixels per screen to i...
Title: Procedural generation of cities in 3D Author: Miroslav Krabec Department: Department of Softw...
Creation of procedural 3D building models can significantly lessen the costs of modeling, since it a...
Massive procedural content creation, for example, for virtual urban environments, is a difficult, ye...
Creation of procedural 3D building models can significantly lessen the costs of modeling, since it a...
Computer games often take place in extensive virtual worlds, attractive for roaming and exploring. U...
Modern games often feature highly detailed urban environments. However, buildings are typically repr...
This thesis explores the procedural generation of 3D buildings from the floor plan all the way to the...
Modern games often feature highly detailed urban envi-ronments. However, buildings are typically rep...
With the increasing size of 3D environments manual modelling becomes a more and more difficult task ...
Design of game worlds is becoming more and more labor-intensive because of the increasing demand and...
Due to the recent advancement in procedural generation techniques, games are presenting players with...
This book presents a new procedural modelling methodology capable of producing traversable buildings...
With the ever increasing costs of manual content creation for 3D virtual worlds, the potential of ge...
Design of game worlds is becoming more and more labor-intensive because of the increasing demand and...
The technological developments in the last century have carried us from a few pixels per screen to i...
Title: Procedural generation of cities in 3D Author: Miroslav Krabec Department: Department of Softw...
Creation of procedural 3D building models can significantly lessen the costs of modeling, since it a...
Massive procedural content creation, for example, for virtual urban environments, is a difficult, ye...
Creation of procedural 3D building models can significantly lessen the costs of modeling, since it a...