Ambisonics is a sound spatialisation technology that aims at physically reconstructing the sound field. When the ambisonics signals are not reproduced by loudspeakers, but instead synthesized to binaural signals suitable for headphone reproduction, the concept of virtual ambisonics or binaural synthesis is introduced. Virtual high order ambisonics (HOA) may be applied since there is no difficulty in arranging a large number of loudspeakers. In order to use head-related transfer functions (HRTFs) in binaural synthesis, the sampling of virtual loudspeaker of HOA should be set up to match the sampling distribution of HRTFs. However, the existing sampling approaches of measured HRTFs may be inefficient for HOA. In this work, based on the calcul...
Digital systems can generate left and right audio channels that create the effect of virtual sound s...
This work concerns binaural control through the use of loudspeakers in systems used for virtual acou...
As an alternative to conventional artificial heads, a virtual artificial head (VAH), i.e., a microph...
In binaural synthesis a virtual sound source is implemented by convolving an anechoic signal with a ...
Binaural rendering of Ambisonics signals is a common way to reproduce spatial audio content. Process...
During the last decade, Higher Order Ambisonics has become a popular way of capturing and reproducin...
Higher Order Ambisonics is a method for capturing and reproducing sound fields. With Ambisonics` adv...
Binaural reproduction of high-quality spatial sound has gained considerable interest with the recent...
Abstract In response to renewed interest in virtual and augmented reality, the need for high-quality...
Decomposition of a 3D spatial sound field has been done for long time employing Ambisonics, possibly...
Ambisonics has enjoyed a recent resurgence in popularity due to virtual reality applications. Low or...
Ambisonics to binaural rendering has become the de facto format for processing and reproducing spati...
<p>This data set contains stimuli and results from two experiments for human localisation of virtual...
Increasing consumer availability of first-order ambisonics (FOA) microphones have enabled virtual ev...
Ambisonics is a spatial audio technique appropriate for dynamic binaural rendering due to its sound ...
Digital systems can generate left and right audio channels that create the effect of virtual sound s...
This work concerns binaural control through the use of loudspeakers in systems used for virtual acou...
As an alternative to conventional artificial heads, a virtual artificial head (VAH), i.e., a microph...
In binaural synthesis a virtual sound source is implemented by convolving an anechoic signal with a ...
Binaural rendering of Ambisonics signals is a common way to reproduce spatial audio content. Process...
During the last decade, Higher Order Ambisonics has become a popular way of capturing and reproducin...
Higher Order Ambisonics is a method for capturing and reproducing sound fields. With Ambisonics` adv...
Binaural reproduction of high-quality spatial sound has gained considerable interest with the recent...
Abstract In response to renewed interest in virtual and augmented reality, the need for high-quality...
Decomposition of a 3D spatial sound field has been done for long time employing Ambisonics, possibly...
Ambisonics has enjoyed a recent resurgence in popularity due to virtual reality applications. Low or...
Ambisonics to binaural rendering has become the de facto format for processing and reproducing spati...
<p>This data set contains stimuli and results from two experiments for human localisation of virtual...
Increasing consumer availability of first-order ambisonics (FOA) microphones have enabled virtual ev...
Ambisonics is a spatial audio technique appropriate for dynamic binaural rendering due to its sound ...
Digital systems can generate left and right audio channels that create the effect of virtual sound s...
This work concerns binaural control through the use of loudspeakers in systems used for virtual acou...
As an alternative to conventional artificial heads, a virtual artificial head (VAH), i.e., a microph...